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Car game

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@Blue-Silvers Blue-Silvers released this 28 Apr 20:32
· 2 commits to main since this release

The point is to recreate a simple retro car game in Raylib and C++.
We should have a functioning top down track with a controllable car!
You control a little car that should be able to move in the x and y directions while feeling like a car.
Simulate the car torque by adding inertia to the movement.
Have the car slow down when it goes off track and handle simple obstacles.