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Releases: BlueSkyDefender/Xinp

Xinp v1.0.5

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@BlueSkyDefender BlueSkyDefender released this 01 Apr 03:10

Xinp Gamepad Add-on Update

  • Added Guide/Xbox button support via undocumented XInputGetStateEx (ordinal 100). Falls back to standard XInputGetState if unavailable. Disable Windows Game Bar for reliable detection.
  • Added 4 combo hold toggles — hold both buttons for 1 second to toggle on/off:
    • [20] Guide Button - SD3D 1
    • [21] Back + Left Trigger - SD3D 2
    • [22] Back + Left Bumper - SD3D 3
    • [23] Back + Right Trigger - SD3D 4
    • [24] Back + Right Bumper - SD3D 5
  • Updated debugger shader to reflect new inputs (array size 20 → 25, Guide button rendered on controller).

Xinp v1.0.4

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@BlueSkyDefender BlueSkyDefender released this 16 Aug 09:27

Updated the add-on to be better supported under DX9.

Added new Combined Mode for Both toggle and raw in a single float2:

  • .x → toggle state
  • .y → raw state

The reason was because of DX9 has limited tempregisters.

Xinp v1.0.3

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@BlueSkyDefender BlueSkyDefender released this 14 Aug 10:36

Added DeadZone control to the shader and updated the add-ons to be able to read it.

Xinp v1.0.2

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@BlueSkyDefender BlueSkyDefender released this 14 Aug 02:32

This add the debug shader to the Add-on Folder.

Xinp v1.0.1

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@BlueSkyDefender BlueSkyDefender released this 12 Aug 02:02

Made some changes and added triggers to be toggleable as well.

Xinp v1.0.0

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@BlueSkyDefender BlueSkyDefender released this 11 Aug 03:36

First release of Xinp Add-on for ReShade.

Attached are 32bit and 64bit add-ons for ReShade along with the readme and license information.