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v0.2.33-testing

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@BluntEXE BluntEXE released this 22 Jun 16:18
· 3 commits to main since this release

Testing build — fixes crash introduced in v0.2.32-testing.

Root cause: SetRotation hook was skipping the original call during EnableDraw, leaving the game's model matrix uninitialised. This caused an AccessViolationException in native code that bypassed all managed exception handling and crashed the game.

Fix: Always call the original SetRotation first, then apply the transform override on top. This should also resolve the odd camera zoom behaviour reported alongside the crash.

Spinning model fix from v0.2.32 is preserved.