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Very cool avatar ripping
New in this release
- Haven't yet been able to reliably extract correct normals (the shading data), so this one will just smooth it. For blocky models I'd recommend fixing with 'smooth by angle'.
- Since my vertex merging code sometimes acts up, I have removed it until I can improve it. This will result in more disconnected vertices. You can merge vertices with threshold 0 or near 0 in Maya/Blender to achieve what this was aiming for.
Features
- Exports full rigs accurate to in-game avatar
- Batch exporting with pause feature
- Works for both Maya and Blender
Notes
- DONT MINIMISE Roblox Studio! Seems to prevent scripts from running properly. You can open apps on top.
- Roblox Studio disconnects from RenderBlox when it updates, make sure to reconfigure the Studio path and relaunch.
- If automatic captures aren't working, you can try the 'Take manual capture' button found at the bottom of the Welcome page, then navigate the left side to set reference then export model (as shown in the demonstration video).
- If you have ANY ISSUES try the fallback 'DELAY' version which adds a delay between each clone to ensure no errors.
- If you find this useful please spread the word! This tool is currently under the radar and without much demand I likely won't update further
Enjoy (⌐■_■)