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🧩 PythonGame-proto

This is an old prototype of a simple 1v1 turn-based strategy game developed in Python. Two players face off on a 7x11 grid, each controlling a team of six unique characters. The objective is to bring at least one of your units into the opponent’s end zone while preventing your opponent from doing the same.

A tactical duel of movement, positioning, and resource management – lightweight in visuals, but rich in strategic depth.

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If you want to try the game, be wary everything is in french. To try, run the script "LeJeuV2", very good name i know.


🎮 Gameplay Overview

  • Grid-based battlefield: 7 rows by 11 columns, resembling an extended chessboard.
  • Two players, local only, compete with teams of six characters.
  • Minimalistic visuals: Sprite-based display with a focus on core mechanics.
  • Each unit type offers distinct abilities, encouraging team synergy and thoughtful planning.

🧙‍♂️ Character Abilities

Each team is composed of six units with complementary capabilities. Character types may include:

  • Fast movement
  • Healing allies
  • Large HP pool
  • Wall construction
  • Wall destruction
  • Long-range attacks
  • Teleportation across obstacles

🔁 Turn Mechanics

  • At the start of each turn, both players gain 1 action point (referred to as a "move").
  • Players may:
    • Spend their available action points to move, attack, heal, etc.
    • Save action points to use in later turns (they accumulate).
  • Once both players have marked themselves as ready, the turn is executed simultaneously.

About

An old prototype of a game made in python. It's a two player strategy game the objective is to get one of your unit in the ennemy camp. Run LeJeuV2 to try.

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