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Alchemy
This is probably the most developed part of the mod, but everything is still very coherent and "basic". The alchemy system is based on 2 workbenches and 1 processor: druglab, herbalist's table and distillery.
The workbenches have almost all the recipes related to alchemy and will be a musthave, below you can find what each workbench can make:
- Crivice Scent
- Silvarn
- Paregoric Mush
- Rathix Mush
- Dravik Mush
- Preil Mush
- Herbal Extract
- Opium
- Galix Pill
- Sleetherb Balm
- Sagewick Balm
- Bandages- WIP
- Paregoric
- Rathix
- Dravik
- Preil
The druglab is used to produce the more advanced alchemycal items other than whatever else is used for in vanilla or other mods, it is the same as the vanilla version but I've removed the need for components to build it.
Below you can find the explanation for every item that can be produced with it:
Crivice Scent
- It's the costly medieval version of the healer mech serum. You can use it to regenerate lost limbs or cure old age related illneses.
Silvarn
- Often used by hunters, it increases shooting accuracy and hunting stealth with slight boost to sight and consciousness.
Mushes
- Every mush is only a crafting ingredients like beer wort. They can be used in a Distillery to produce usefull potions.
The herbalist's table is used to produce herbs related alchemycal items. Most of the times it's used for basic items that can be usefull in a pinch even to more advanced colonies.
Below you can find the explanation for every item that can be produced with it:
Herbal Extract
- It's the middle ground between herbal medicine and industrial medicine, it can be used on any colonist that can get cured by herbal medicines or better. It spoils after 2 years like herbal medicine.
Opium
- A particularly strong and very addictive painkiller capable of entirely nullifying one's pain. It's dangerous to use but it can be used in the druglab to produce other things.
Galix Pill
- Used to boost the immune system and made from easy-to-gather ingredients. It can be usefull to any colony even though the boost is quite small it is offsetted by how easy it is to produce.
Sleetherb Balm
- It gives a very small boost to pain tollerance and can be used to boost the max comfortable temperature for a few hours just enough to prevent heatstroke in most cases.
Sagewick Balm
- It gives a very small boost to pain tollerance and can be used to boost the min comfortable temperature for a few hours just enough to prevent hypotermia in most cases.
Bandages - WIP
- It's the medieval version of industrial medicines. disinfectant bandages made with cotton and herbal medicine.
As the name says it's a distillery. At the moment it's used to refine mushes to actual usuable potions, it needs fuel and time but it will get there.
Paregoric
- It's a potion that gives a boost to the pawn healing capabilities. It increases injury healing factor and immunity gaining speed while lowering pain a bit
Rathix
- It's a potion that transforms the pawn in a stone wall, figuratevily. It lowers movement speed but halfs how much damage the pawn takes and increases pain tollerance.
Dravik
- It's a potion that gives a boost to the pawn fighting ability. It boosts pain tollerance, melee hit and dodge chance, consciousness, blood pumping and moving. But it gives a big morale hit of -12, whatch out for berserker rage.
Preil
- It's a potion that is usefull only occasionally. It lowers a lot the psychic sensitivity of the pawn and lowers the consciousness a little bit. Can be usefull when figthing psychers or psychic drones.