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Karazhan Lower Wing
Joe Cox edited this page Aug 6, 2022
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Skeletal Ushers cast Flashlight; turn away to not be blinded after its 3 second cast.
Kill 1st ghost and all spectral mobs along the way.
- Run up ramp and take a right
- Take a right and go down the stairs
- Go left and follow the room
- Down again, and onto the stage for first boss fight.
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- Burst down any adds. Beware of Babblet's fixate (targets random member every 12 seconds). Don't kite through fire patches otherwise you'll get a movement speed debuff making kiting impossible.
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- ...
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- If you get hit by Soup Spray, you'll get a debuff that can be used to clear away any fire patches (and remove SS's movement-impairing effect). Save interrupts for Heatwave.
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- ... don't know?
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Kill the three Defias guys and then DPS Toe Knee down.
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Then fight Murloc guys
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Bubble Blast
- Slowly travels towards an aimed player.
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Bubble Blast
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When Murlocs have low HP, Toe Knee re-appears and then fight them all at the same time.
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Lots of stuff to dodge, so be aware.
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- Players stacking stacks the tornadoes left by Gale, making more space in room.
- Two bosses that share HP; cleave them.
- Winged Assistants will spawn through-out encounter, making sure to cleave/AoE them down as to not get overwhelmed; they don't need to be directly focused.
- Watch out for spell called Magic Magnificent; jump into a purple gravity well to avoid damage. Jumping does not work.
- If not enough wells, blow CD to reduce damage when hit by MM.
Kill 3 ghosts in first room and all in the next.
- Leave stage on opposite side that was entered
- Continue through backstage area and down ramp
- Continue and up the ramp
- Keep left
- Take 2 packs in the middle and 5 of the users
- Take left through archway
- Take all all mobs in corridor before Maiden - ignore side rooms
Boss: Maiden of Virtue
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Sacred Ground
- Targets a player, and then drops on the ground. When it drops, it slowly expands, so drop it at the edge of the room (still within the pillars).
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Holy Bolt
- Targets a player, which chains to other players that are within 6 yards.
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Mass Repentance
- During the cast, prepare yourself by stepping into a Sacred Ground pool on the ground to gain a dot; the dot will knock you out of MP. Don't stay standing in the SG pool!
- Interrupt
- Holy Shock
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Holy Wrath
- This can only be interrupted after the Holy Bulwark shield has been DPSed down
- Head back down corridor and door you came in
- Head straight across wide-open area and jump down into dining hall
- Pets should auto-teleport down, but dismiss just in case
Boss: Moroes
Pick up two traps at side of room and use them on adds next to Moroes to take them out of combat. A third trap can be obtained either via kitchen or ballroom areas.
- Clear all trash in the entire room otherwise they'll aggro upon boss pull.
- Kyrian Phial of Serenity can remove Moroes' Garrotte.
- Moroes will randomly Vanish and appear behind a player to Garrote them.
- Interrupt
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Mana Drain
- Drains mana and then stuns for 6 seconds.
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Empowered Arms
- Increases Moroes attack speed & damage by 50%.
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Mana Drain
Adds can be random; here are some of them for now.
- Clear entire stables otherwise adds will aggro.
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Spectral Charger
- Charge, so sidestep. Beware of horses charging into other packs
- Enrage. Presumably dispellable
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Spectral Stable Hand
- Heal, so interrupt.
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Spectral Charger
Do not stack near the tank. Tank keeps Attumen faced away from the group.
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- Reduces maximum health by 50%. Dodgeable.
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- Inflicts shadow damage, evenly split across players. Dodgeable.
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- Will visually mirror the player (with a slight delay) it is on, and appear as a ghost. Don't stack to help with identifying the player.
- Needs to be dispelled to prevent group-wide damage.
- Dispelling the wrong player (without the correct ghost) will result in massive group-wide damage.
- Do not Mass Dispel!
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Upon Attumen riding Midnight
- Cast "muhzare" (can't tell what video is saying), so dodge it.
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Spectral Chargers
- Can see them outside of the fight area; they walk in a line through the room - dodge them.