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Karazhan Lower Wing

Joe Cox edited this page Aug 6, 2022 · 6 revisions

Opera

Skeletal Ushers cast Flashlight; turn away to not be blinded after its 3 second cast.

Route

Kill 1st ghost and all spectral mobs along the way.

  • Run up ramp and take a right
  • Take a right and go down the stairs
  • Go left and follow the room
  • Down again, and onto the stage for first boss fight.

Boss: Beautiful Beast

Kill Order

  • Babblet

    • Burst down any adds. Beware of Babblet's fixate (targets random member every 12 seconds). Don't kite through fire patches otherwise you'll get a movement speed debuff making kiting impossible.
  • Luminore

    • ...
  • Mrs Cauldrons

    • If you get hit by Soup Spray, you'll get a debuff that can be used to clear away any fire patches (and remove SS's movement-impairing effect). Save interrupts for Heatwave.
  • Coggleston

    • ... don't know?

Boss: Westfall Story

Kill Order

  • Kill the three Defias guys and then DPS Toe Knee down.

  • Then fight Murloc guys

  • When Murlocs have low HP, Toe Knee re-appears and then fight them all at the same time.

  • Lots of stuff to dodge, so be aware.

  • Dashing Flame Gale

    • Players stacking stacks the tornadoes left by Gale, making more space in room.

Boss: Wicket

  • Two bosses that share HP; cleave them.
  • Winged Assistants will spawn through-out encounter, making sure to cleave/AoE them down as to not get overwhelmed; they don't need to be directly focused.
  • Watch out for spell called Magic Magnificent; jump into a purple gravity well to avoid damage. Jumping does not work.
    • If not enough wells, blow CD to reduce damage when hit by MM.

Route

Kill 3 ghosts in first room and all in the next.

  • Leave stage on opposite side that was entered
  • Continue through backstage area and down ramp
  • Continue and up the ramp
  • Keep left
    • Take 2 packs in the middle and 5 of the users
  • Take left through archway
    • Take all all mobs in corridor before Maiden - ignore side rooms
  • Sacred Ground
    • Targets a player, and then drops on the ground. When it drops, it slowly expands, so drop it at the edge of the room (still within the pillars).
  • Holy Bolt
    • Targets a player, which chains to other players that are within 6 yards.
  • Mass Repentance
    • During the cast, prepare yourself by stepping into a Sacred Ground pool on the ground to gain a dot; the dot will knock you out of MP. Don't stay standing in the SG pool!
  • Interrupt

Route

  • Head back down corridor and door you came in
  • Head straight across wide-open area and jump down into dining hall
    • Pets should auto-teleport down, but dismiss just in case

Boss: Moroes

Pick up two traps at side of room and use them on adds next to Moroes to take them out of combat. A third trap can be obtained either via kitchen or ballroom areas.

  • Clear all trash in the entire room otherwise they'll aggro upon boss pull.
  • Kyrian Phial of Serenity can remove Moroes' Garrotte.
  • Moroes will randomly Vanish and appear behind a player to Garrote them.
  • Interrupt
    • Mana Drain
      • Drains mana and then stuns for 6 seconds.
    • Empowered Arms
      • Increases Moroes attack speed & damage by 50%.

Kill Order for Adds

Adds can be random; here are some of them for now.

Stable

Do not stack near the tank. Tank keeps Attumen faced away from the group.

  • Mortal Strike

    • Reduces maximum health by 50%. Dodgeable.
  • Shared Suffering

    • Inflicts shadow damage, evenly split across players. Dodgeable.
  • Intangible Presence

    • Will visually mirror the player (with a slight delay) it is on, and appear as a ghost. Don't stack to help with identifying the player.
    • Needs to be dispelled to prevent group-wide damage.
    • Dispelling the wrong player (without the correct ghost) will result in massive group-wide damage.
    • Do not Mass Dispel!
  • Upon Attumen riding Midnight

    • Cast "muhzare" (can't tell what video is saying), so dodge it.
    • Spectral Chargers
      • Can see them outside of the fight area; they walk in a line through the room - dodge them.