Repository navigation
Lempo Particle Editor v0.2.0
Design 2D & 3D particle effects visually — and play them in GDevelop.
Trails & Ribbons · Rebuilt 2D zoom · New Lempo brand
🧩 Compatibility
| Effect format | v1.1 (v1.0 files are migrated automatically) |
| GDevelop extension | Pairs with Advanced Particle Emitter v0.2.0 |
| Platform | Windows 10/11 (64-bit), GPU with OpenGL 3.3 |
✨ Highlights
- 🎀 Trails & Ribbons — a full ribbon system with a Unity-style inspector, 27 ready-made templates, and Godot-style distance emission.
- 🎮 In-game trails — the Advanced Particle Emitter extension v0.2.0 renders exported trail effects as ribbons inside GDevelop (2D and 3D).
- 🌐 Fast preview now renders trails in 2D and 3D and hides the particle dots, exactly like the editor.
- 🔍 Rebuilt 2D zoom — world-space simulation with cursor-anchored zoom.
- 🥕 New Lempo brand (formerly Carrot Particle Editor) — new name, icon, and topbar.
🆕 Added
🎀 Trails & Ribbons
- 4 editor modes from the startup dialog (keys
2/3/4/5): 2D / 3D particles plus 2D / 3D Trails & Ribbons. TRAIL_SCHEMA(79 keys) with a foldout inspector: Trail / Shape / Color / Texture / Per-Particle / Lighting & Sorting / Tools & Motion — curve and gradient editors, drag-labels, steppers, per-section reset and copy/paste.- 27 templates across combat, magic, movement, nature, and stylized, with a template browser (search, favorites, recent, and your own saved presets).
- Emit modes:
time— classic lifetime trails.distance— fixed sections × section length, speed-independent, Godot-style (0= every-frame tick).
- Ribbon look — glow + edge + core strips, gradient colors, width curves, flicker, taper, and screen-width floor.
- Display modes — trail mode shows ribbons only; an optional hybrid mode keeps dots + ribbons.
| 2D Trails | 3D Trails |
|---|---|
![]() |
![]() |
🎮 In-game (GDevelop extension v0.2.0)
Exported trail effects render as ribbons inside GDevelop — 2D quad strips and 3D billboard strips, pooled and blend-aware, with hideParticle honored. No new objects are needed: the existing emitters gain trail support, and effects without trails render exactly as before.
🌐 Fast preview
The browser preview now draws the same ribbons (Three.js in 3D, PixiJS in 2D) and hides dots in trail mode, with 500 ms live-sync.
| 2D Fast Preview | 3D Fast Preview |
|---|---|
![]() |
![]() |
⚡ Improved
2D viewport
- Simulation moved to world space — panning never strands old particles, and zoom anchors correctly (cursor-anchored wheel, centered
Q/Ekeys). - The purple splitter bar between the settings panel and the viewport drags reliably again.
🐛 Fixed
| Issue | Cause / Fix |
|---|---|
| Templates showed orange dots | 9 templates carried a hybrid flag and the apply path didn't enforce ribbons-only. All 27 templates are now verified ribbons-only in 2D and 3D, and applying a template can never bring dots back. |
| Fast preview showed particles in trail mode | The preview ignored the trails block entirely. |
| Shortcut kept the old icon | Windows held a stale cached bitmap. The icon now lives at a fresh path (assets/lempo.ico) and every rebuild refreshes the icon cache. |
📦 Downloads
| File | Description |
|---|---|
LempoParticleEditor.exe |
Windows editor. No Python installation required. |
AdvancedParticleEmitter.json |
GDevelop extension (v0.2.0). Import it into your GDevelop project. |
Requirements: Windows 10/11 (64-bit) · GPU with OpenGL 3.3
Full changelog: v0.1.2...v0.2.0



