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v0.9-beta
Changelog:
- New Features
- Added safe object replacement for objects
- Added mesh triangulation validation, now won't accept non-triangulated meshes
- Added support for
btBvhTriangleMeshShape- you can now use BVH accelerated static meshes - Added a block that returns the name of every existing body in a comma-delimited list
- Bug Fixes
- Improved memory management to make the editor-crashing
Aborted: Out of Memoryissue happen less often - Fixed the toggle collision response block not working, now works as expected - you can make "ghost" bodies if you like
- Fixed the set body gravity block not working
- Fixed the change body rotation block not working as expected, now consistent with set body rotation
- Fixed an issue where some triangle data was parsed incorrectly by subtracting one from the index
- Fixed the push forces blocks from not working when applied to a body that fell asleep
- Improved memory management to make the editor-crashing
Warning
Although this release has graduated to the "beta" stage and is considered more stable, unknown issues may still be present. Use with caution.