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v0.9-beta

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@Brackets-Coder Brackets-Coder released this 17 Aug 17:51

Changelog:

  • New Features
    • Added safe object replacement for objects
    • Added mesh triangulation validation, now won't accept non-triangulated meshes
    • Added support for btBvhTriangleMeshShape - you can now use BVH accelerated static meshes
    • Added a block that returns the name of every existing body in a comma-delimited list
  • Bug Fixes
    • Improved memory management to make the editor-crashing Aborted: Out of Memory issue happen less often
    • Fixed the toggle collision response block not working, now works as expected - you can make "ghost" bodies if you like
    • Fixed the set body gravity block not working
    • Fixed the change body rotation block not working as expected, now consistent with set body rotation
    • Fixed an issue where some triangle data was parsed incorrectly by subtracting one from the index
    • Fixed the push forces blocks from not working when applied to a body that fell asleep

Warning

Although this release has graduated to the "beta" stage and is considered more stable, unknown issues may still be present. Use with caution.