High Concept Doc
High Concept
Avoid angry customers and annoyed managers; all the while making burgers to keep you alive. If it’s good enough, who knows, maybe something will happen.
Features
Takes place in a large fast-food chain that is at its peak hours.
You can customize burgers (the power ups) to have different effects depending on what ingredients you have.
You have fast food related weapons to defend yourself. For example, hot grease, ice buckets, and even sauce packets can be used to defeat enemies.
Player Motivation
The player wants to be able clock out from their shift and go home for the day. However, with customers that are beyond reason and managers that want to work them to death, it’ll be hard.
Genre
Survival
Target Customer
People who know the stress of working fast food.
Competition
None
Unique Selling Points
Interesting and unique concept
Item customization that has an interesting twist
Relatable experiences for the player
Design Goals
A colorful environment reminiscent of fast-food chains in the 2000s
Tense atmosphere that has the player uneasy