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2.1
[2.1] Create: Brassworks Missions
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Added
Added an optional second mission category with its own name, slot count and independent reset schedule.
Added per-mission category assignment through the new category property.
Added /missions manage category <id> <1|2> for moving mission templates between categories.
Added /missions reassign category <1|2> [player] for reassigning only one mission category.
Added configurable names for both mission categories.
Added mission availability requirements with a public registry for custom requirement types.
Added a built-in advancement requirement for locking missions behind completed or incomplete advancements.
Added /missions manage diagnose for asynchronously checking mission definitions, registry entries, recipes and advancement requirements.
Added automatic live reloading of missions.json when the file changes.
Added a configurable option for disabling automatic mission reloading.
Added an in-game migration workflow for legacy datapack missions.
Added commands for transferring, deleting or ignoring detected legacy mission files.
Added administrator notifications when legacy mission datapacks are detected.
Added configurable HUD size, horizontal and vertical offsets, left alignment and bottom alignment.
Changed
Mission definitions are now loaded from config/brassworksmissions/missions.json.
The bundled default missions are copied to the configuration directory when no mission file exists.
Existing managed_missions.json files are automatically renamed to missions.json.
Datapack mission definitions are now treated as legacy files and are no longer loaded directly.
The mission reward item is now configured through the NeoForge server config instead of data/brassworksmissions/missions/mission_reward.json.
Mission storage now keeps separate slot counts for both mission categories.
The previous single slot range of 1 to 32 was replaced with up to 12 configurable slots per category.
Mission resets can now affect one category without replacing missions from the other category.
Mission selection now filters templates according to each player's availability requirements.
Mission list and detail commands now display the assigned mission category.
Mission networking now uses direct NeoForge 1.21.1 payload registration with explicit clientbound, serverbound and bidirectional packet directions.
Removed the obsolete packet registration map and its unchecked raw-type casts.
Removed the unused reward reload manager and its duplicate mission resources.
Removed unused menu binding state, the unused delayed server work queue and other dead helper code.
Fixed
Fixed payloads being registered through FMLCommonSetupEvent instead of the modern NeoForge payload registration event.
Fixed serverbound and clientbound packets being registered as bidirectional when only one direction was required.
Fixed invalid mission configuration reloads replacing a previously working runtime mission pool.
Fixed category-specific resets affecting slots belonging to the other mission category.
Fixed the second mission category not being initialized for existing players after enabling it.
Fixed category reset timestamps not being preserved when player data is cloned.
Fixed unavailable or unknown mission requirements being able to enter the player's mission pool.
Fixed invalid advancement references, recipe IDs, item IDs, block targets and entity targets being difficult to identify.
Fixed obsolete reward configuration resources conflicting with the server-config reward system.
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