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Releases: BrazilianHobbyist/Project-RE-Visited-RE3

Project RE: Visited - Resident Evil 3 v1.4.3 (Authentic Timing & Smooth Transitions)

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@BrazilianHobbyist BrazilianHobbyist released this 16 Oct 02:03

Project RE: Visited - Resident Evil 3 (v1.4.3 Authentic Timing & Smooth Transitions Release)

Official v1.4.3 maintenance and polish release restoring authentic dialogue audio playback cadence, smooth camera angle cuts, seamless room transitions, and sanitized distribution packaging.


What's New in v1.4.3:

  • Authentic Dialogue Speed & Audio Cadence Restored:

    • Unconditionally disabled the generic PSXRecomp turbo_loads loader (g_turbo_loads_enabled = 0).
    • Removed turbo_loads = true from settings and launcher persistence, eliminating the 30-frame CD burst gap bridge (CD_BURST_GAP_FRAMES) and release frames that previously bled into save loading.
    • Jill's voice lines, opening monologues, and in-game dialogues now play at 100% natural, authentic 60 FPS pacing.
  • Smooth Door Transitions & Camera Angle Cuts:

    • Door Skip unpaced acceleration is strictly bound to active physical CD sector reading (cdrom_data_read_active = reading && !xa_stream_active), dropping back to 60 FPS pacing immediately upon sector delivery.
    • Eliminated the abrupt catapult/flinging effect where the character was propelled forward violently during angle switches or room entrances.
    • Restored GPU message box detection (gpu_is_message_box_active) and the 15-frame camera cut stabilization threshold for seamless fixed-camera framing.
  • Cleaned & Standardized Distribution Architecture:

    • Purged old diagnostic freeze dumps (psx_freeze_dump_*.json) and temporary telemetry files from game distribution folders.
    • Standardized Launcher window title to v1.4.3.
    • Recompiled release binaries and updated documentation across all supported languages (EN, PT-BR, ES).

Verified SHA-256 Checksums:

  • Project_RE_Visited_Resident_Evil_3_v1.4.3_Win64.zip: 4E5DB1C59ACB080535CDCF5E2652E06112F67570FE8D46A30A82AE352DFF2B59
  • Resident_Evil_3__Nemesis_Recompiled.exe: 00BED35C3FA1387EB8F53966DF426247FB393E4086674F1EB323591E01931C7B
  • Resident_Evil_3_Launcher.exe: 83131D2A6C6C3E3E6815C443D6C42D4D58B9BB1D77CC2198333519B13E875794

Project RE: Visited - Resident Evil 3 v1.4.1 (Sanitization & Stability Release)

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@BrazilianHobbyist BrazilianHobbyist released this 16 Oct 01:23

Project RE: Visited - Resident Evil 3 (v1.4.1 Sanitization & Stability Release)

Official v1.4.1 maintenance release delivering a comprehensive technical audit, complete dead-code sanitization, configuration persistence fixes, and synchronized release binaries.


What's New in v1.4.1:

  • GPU & Runtime Dead-Code Sanitization:

    • Removed obsolete heuristic safe-zone hooks and dead latch variables from gpu.c and gpu_gl_renderer.c.
    • Removed disconnected QoL prototypes from main.cpp, ensuring an uncluttered, stable codebase.
    • Fixed camera cut snap logic in the renderer to eliminate any remaining inter-camera drift.
  • Launcher Configuration Persistence:

    • Launcher SaveConfig() now reliably preserves advanced settings.toml options, including turbo_loads = true and rumble_intensity = 1.0.
    • Fixed runtime initialization logic where g_turbo_loads_enabled could be inadvertently cleared.
    • Standardized the Launcher window title to v1.4.1.
  • Honest & Clear Display Modes:

    • 16:9 Widescreen Stretched: Optimal modern full-screen presentation without cutting dialogue boxes, examination subtitles, or Live Selection prompts.
    • 4:3 Classic Original: Authentic PS1 display with pristine side pillarboxing.
  • Synchronized Distribution Binaries:

    • Recompiled from clean sources with zero compiler errors.
    • Identical validated executables distributed across root and distribution archives.

Verified SHA-256 Checksums:

  • Project_RE_Visited_Resident_Evil_3_v1.4.1_Win64.zip: 7B79353C4F357ABE291AA6DD4330056BF066F9BDB61EDE70D2677621CBA4C5AD
  • Resident_Evil_3__Nemesis_Recompiled.exe: 3D6F89CBF78CAFF11C1B74381EF7285A3895CC93D8CC857B2F193A46E40843F3
  • Resident_Evil_3_Launcher.exe: 6C846BB61BBB16267635630F69C999D832E08FC1F7B695B36B12C966DF48A26C

Project RE: Visited - Resident Evil 3 v1.4.0 (DualShock & Fast Transition Release)

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@BrazilianHobbyist BrazilianHobbyist released this 15 Oct 03:35

Project RE: Visited - Resident Evil 3 (v1.4.0 DualShock & Fast Transition Release)

Major release introducing native DualShock haptic force feedback and snappier room transitions.


What's New in v1.4.0:

  • Agile Door Skip & Accelerated Fade:

    • Door transition sequence accelerated to ~0.3s - 0.4s with smooth brief fade.
    • Shortened door fade-out to 4 frames and room fade-in to 5 frames.
    • Bypassed redundant inter-stage VSYNC loops in unc_80016150 when ast_doors is enabled.
    • Unpaced sector streaming during room asset transfers via cdrom_data_read_active().
  • Preserved Authentic Dialogue & Voice Speed:

    • Fully decoupled fast CD reading from text and dialogue phase registers (�x800D442C), preserving 100% authentic playback speed for Jill's voice, cutscene dialogues, and inspection text.
  • DualShock Force Feedback & Vibration:

    • Authentic rumble support on modern controllers (Xbox, DualShock 4, DualSense) translating PS1 SIO small and large motor commands to SDL GameController Force Feedback.
    • Calibrated haptics for gunfire, damage taken, Nemesis footsteps, and explosions. Intensity configurable via settings.toml (
      umble_intensity = 1.0).
  • Core Features:

    • Agile analog controls with automatic running and classic D-Pad tank controls.
    • Temporal polygon frame interpolation up to 240 FPS.
    • Clean 16:9 Widescreen and 4:3 Classic Original display modes.
    • Integrated Setup Wizard with OpenBIOS support.

Project RE: Visited - Resident Evil 3 v1.3.2 (Launcher Lifecycle Fix)

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@BrazilianHobbyist BrazilianHobbyist released this 14 Oct 10:17

Project RE: Visited - Resident Evil 3 (v1.3.2 Launcher Lifecycle Fix)

Targeted maintenance release addressing Launcher process lifecycle management.


Changes in v1.3.2:

  • Launcher Auto-Close on Launch: The Launcher window now cleanly destroys its process and frees system resources when PLAY RESIDENT EVIL 3 is triggered, eliminating background clutter.
  • Icon Standardization: Ensures the high-resolution 256x256 Nemesis icon is properly recognized across the Windows taskbar and system tray.

Project RE: Visited - Resident Evil 3 v1.3.1 (Stable Release)

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@BrazilianHobbyist BrazilianHobbyist released this 14 Oct 10:02

Project RE: Visited - Resident Evil 3 (v1.3.1 Stable Release)

Consolidated stable release establishing clean display presentation, native Dark Theme Launcher, and snappy door transitions.


Highlights in v1.3.1:

  • Stable Display Modes:
    • 16:9 Widescreen Stretched: Full widescreen presentation for modern monitors with complete subtitle and HUD visibility.
    • 4:3 Classic Original: Authentic presentation with clean pillarboxing.
  • Modernized Dark Theme Launcher:
    • Native dark UI with high-resolution 256x256 standardized application icon.
    • Real-time display refresh rate auto-detection.
    • Integrated Door Skipping toggle.
    • Multi-language interface (English, Português PT-BR, Español).
  • Instant Door Skipping:
    • Seamlessly bypasses door animations and artificial CD latency to transport Jill immediately to the next room ( ast_doors = true).
  • Safe Native Cheats & Modifiers:
    • 100% reversible in-launcher modifier menu using Capcom's authentic clear flags.
  • Zero Proprietary Assets Distributed:
    • Setup Wizard extracts SLUS_009.23 from your own disc image in milliseconds.
    • Clean-room OpenBIOS included out-of-the-box.

Project RE: Visited - Resident Evil 3 v1.3.0 (Experimental Preview)

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@BrazilianHobbyist BrazilianHobbyist released this 13 Oct 23:51

Project RE: Visited - Resident Evil 3 (v1.3.0 Experimental Preview)

⚠️ Pre-Release Notice: This build was an experimental development preview introducing preliminary door skipping and early display prototypes. For the production-ready experience, please use the latest stable release.


Features Previewed in v1.3.0:

  • Preliminary Door Skip: Initial prototype bypassing 3D door loading sequences.
  • Dark Theme Launcher: Native dark palette interface (#141414 background, #1E1E1E panels, #DC2626 crimson accents).
  • High-Resolution Icon: Standardized 256x256 Nemesis application icon.
  • Experimental Pan & Scan (Deprecated): Prototype vertical camera tracking. Note: Deprecated in v1.3.1 due to HUD clipping on pre-rendered backgrounds.

Project RE: Visited - Resident Evil 3 v1.2.1 (OpenBIOS & Modifier Engine)

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@BrazilianHobbyist BrazilianHobbyist released this 13 Oct 01:25

Project RE: Visited - Resident Evil 3 (v1.2.1 OpenBIOS & Modifier Engine)

Major update introducing bundled open-source BIOS support, fully static Launcher portability, and a comprehensive in-launcher Cheats & Modifiers engine.


What's New in v1.2.1:

Bundled OpenBIOS (Zero Friction Setup):

  • Ready to Play Out-of-the-Box: Bundles the clean-room OpenBIOS (licensed under MIT from PCSX-Redux), allowing immediate play without hunting for commercial PlayStation BIOS dumps.
  • Original BIOS Preservation: Players with retail BIOS dumps (SCPH1001.BIN, SCPH5552.BIN) can switch BIOS paths at any time via the Setup Wizard.

Portable Static Launcher:

  • Statically linked with MinGW GCC (-static), completely removing external runtime DLL dependencies (libc++.dll, libunwind.dll) on fresh Windows installations.

Reversible Cheats & Modifiers Suite:

  • Dedicated "Cheats / Modifiers" window with live active status indication.
  • Trilingual support (English, Português PT-BR, Español).
  • Supported modifiers:
    • God Mode (Infinite Health): Jill and Carlos never take fatal damage; poison automatically cured.
    • Infinite Ammo: Weapons fire without consuming cartridges.
    • Infinite Ink Ribbons: Unlimited save ribbons.
    • All Weapons in Item Box: Rocket Launcher, Gatling Gun, M4A1, M37, Eagle 6.0, Mine Thrower, and Grenade Launchers pre-populated.
    • Unlock The Mercenaries: Operation: Mad Jackal unlocked immediately.
    • Unlock Boutique & Outfits: Boutique key in chest and all alternative costumes available.
    • Unlock All 8 Epilogues: Complete gallery unlocked in the main menu.
  • In-Game Hotkeys:
    • F6: Toggle God Mode with OSD notification.
    • F7: Toggle Infinite Ammo with OSD notification.
    • F8: Instant ammo refill for all weapons in inventory.
  • 100% Safe Native Integration: Uses Capcom's authentic engine bitmasks (�x800D1F32 Clear Mode), ensuring zero risk of savegame corruption or script desynchronization.

Project RE: Visited - Resident Evil 3 v1.0.1 (UI Hotfix)

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@BrazilianHobbyist BrazilianHobbyist released this 12 Oct 22:14

Project RE: Visited - Resident Evil 3 (v1.0.1 UI Hotfix)

Maintenance update addressing UI contrast and transparent label rendering in the native Launcher.


Changes in v1.0.1:

  • Launcher Visual Polish: Resolved solid background clipping on control text and combo boxes by applying native Win32/GDI+ alpha transparency.
  • Palette Harmonization: Cleaned up element borders and font smoothing across high-DPI displays.

Project RE: Visited - Resident Evil 3 v1.0.0 (Win64)

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@BrazilianHobbyist BrazilianHobbyist released this 12 Oct 21:35

Project RE: Visited - Resident Evil 3 (v1.0.0 Initial Release)

Initial public release of Project RE: Visited - Resident Evil 3, a native 64-bit Windows port powered by clean-room static recompilation of the original PlayStation 1 title (SLUS-00923).


Core Highlights:

  • Built-in Setup Wizard: Automated disc sector parser extracts the original SLUS_009.23 executable directly from your .bin / .iso image in milliseconds.
  • Agile Analog Movement & Auto-Run: Responsive analog stick steering with calibrated deadzones and sprint on full deflection, alongside authentic classic tank controls on the D-Pad.
  • Temporal Frame Interpolation: Smooth presentation with high-refresh rate synchronization (60Hz, 120Hz, 144Hz, 240Hz, or Auto-Sync).
  • PGXP Sub-Pixel Precision: Sub-pixel floating-point vertex transforms and perspective-correct texture mapping, eliminating authentic PS1 polygonal jitter and texture warping.
  • Display Formats: Scalable internal rendering up to 4K UHD, FXAA anti-aliasing, 16:9 Widescreen Stretched, and 4:3 Classic Original with pillarboxing.
  • Cinematic Skip: Instant FMV and cutscene skipping with a single action button press.
  • High-Fidelity Audio: 48kHz floating-point cubic interpolation for authentic ADPCM sound playback.

Legal & Preservation Notice:

This project is an independent clean-room static recompilation created strictly for educational, interoperability, and digital preservation purposes. No copyrighted Capcom game assets, ROMs, or proprietary BIOS images are distributed with this software.