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v1.32.0
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Improvements / Bugfixes:
Improvements to death camera angles and transitions for dogfight mode.
Add a button to switch from pathing mode to stationary mode while maintaining the current view.
Adjust location of random mode options.
Add a button for resetting the camera roll (in stationary and pathing modes).
Optimisations to use vessel.CoM instead of vessel.transform.position where applicable.
Apply maxRelV to the stationary camera when using random mode.
Remove the low-altitude stationary mode override for random mode.
Prevent the camera from going below terrain and water (when vessel is only partially submerged) in dogfight mode.
Separate the auto-zoom toggle between dogfight and stationary modes.
Adjust default settings for a dynamic dogfight mode.
Add a slider for setting the minimum interval to check for a new secondary dogfight target if the secondary target is a missile.
Don't restart the dogfight camera when switching secondary targets for smoother transitions.
Krakensbane optimisations (from BDArmory).
Finish adding English (en-us) localisation and tooltips.
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