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v1.32.0

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@BrettRyland BrettRyland released this 07 Jan 12:55
· 46 commits to master since this release
1b4a748

Improvements / Bugfixes:

  • Improvements to death camera angles and transitions for dogfight mode.
  • Add a button to switch from pathing mode to stationary mode while maintaining the current view.
  • Adjust location of random mode options.
  • Add a button for resetting the camera roll (in stationary and pathing modes).
  • Optimisations to use vessel.CoM instead of vessel.transform.position where applicable.
  • Apply maxRelV to the stationary camera when using random mode.
  • Remove the low-altitude stationary mode override for random mode.
  • Prevent the camera from going below terrain and water (when vessel is only partially submerged) in dogfight mode.
  • Separate the auto-zoom toggle between dogfight and stationary modes.
  • Adjust default settings for a dynamic dogfight mode.
  • Add a slider for setting the minimum interval to check for a new secondary dogfight target if the secondary target is a missile.
  • Don't restart the dogfight camera when switching secondary targets for smoother transitions.
  • Krakensbane optimisations (from BDArmory).
  • Finish adding English (en-us) localisation and tooltips.