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Add better handling of dogfight mode for BDA waypoint mode with combat.
Adjust get/set accessor templates to return specified types instead of generic objects.
Reduce / eliminate unintended roll and camera offset in dogfight mode due to low lerp rates.
Add a slider for selecting the reference frame to use for the dogfight offset.
Adjust the dogfight inertial chase slider to the range 0—1 and adjust the "inertia" behaviour, including affecting camera rotation.
Add a chase plane mode to dogfight mode where the secondary target is the active plane and roll is disabled. Allow choosing which part (or CoM) to track.
Add controller input (AXIS_CAMERA_HDG and AXIS_CAMERA_PITCH) to freelook in dogfight mode and camera rotation in stationary and pathing modes.
Add a geospatial pathing option to pathing mode where points are GPS coordinates and rotations are absolute instead of relative to the active vessel.
It can be a bit jittery when Krakensbane is active and the floating origin is more than a few km away.
Also, for now, this is just using spline interpolation between GPS points instead of proper geospatial interpolation via https://www.movable-type.co.uk/scripts/latlong.html, so paths crossing 180° longitude won't work properly.