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v1.35.0

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@BrettRyland BrettRyland released this 07 Sep 11:11
· 22 commits to master since this release
c21969b

Improvements / Bugfixes:

  • Add better handling of dogfight mode for BDA waypoint mode with combat.
  • Adjust get/set accessor templates to return specified types instead of generic objects.
  • Reduce / eliminate unintended roll and camera offset in dogfight mode due to low lerp rates.
  • Add a slider for selecting the reference frame to use for the dogfight offset.
  • Adjust the dogfight inertial chase slider to the range 0—1 and adjust the "inertia" behaviour, including affecting camera rotation.
  • Add a chase plane mode to dogfight mode where the secondary target is the active plane and roll is disabled. Allow choosing which part (or CoM) to track.
  • Add controller input (AXIS_CAMERA_HDG and AXIS_CAMERA_PITCH) to freelook in dogfight mode and camera rotation in stationary and pathing modes.
  • Add a geospatial pathing option to pathing mode where points are GPS coordinates and rotations are absolute instead of relative to the active vessel.
    • It can be a bit jittery when Krakensbane is active and the floating origin is more than a few km away.
    • Also, for now, this is just using spline interpolation between GPS points instead of proper geospatial interpolation via https://www.movable-type.co.uk/scripts/latlong.html, so paths crossing 180° longitude won't work properly.