Releases: Brewing-Team/Gato-Juego
Releases · Brewing-Team/Gato-Juego
Release list
Gold
Gato Juego Release Notes!
Version Gold
New Features
- UI: Introducing a new user interface.
- Second Level: a new level.
- Main Menu: Added the main menu for improved navigation.
- Timer: Added a timer feature to introduce a time-based element to the gameplay.
- Checkpoints: Implemented checkpoints to provide players with convenient save points throughout the game.
- Score Items: Collect score items to boost your in-game achievements.
- Health Items: Utilize health items to replenish your character's health.
- Load from TMX Objects: Now we can dynamically, load objects to the Game Engine from the TMX file.
- Pause Menu: Added a pause menu for better control and flexibility during gameplay.
- Bridge with Box2D: Implemented a Box2D-powered bridge for more realistic and interactive gameplay elements.
- New Optimized Raycast System: Upgraded the raycast system for improved efficiency and accuracy.
- New State Machine System: Introduced a new state machine system to enhance overall game logic and control.
Improvements
- General performance
- Code clarity
- Memory leaks
Known Issues
- Pathfinding offset: Pathfinding algorithm has some offset between physical mesh and player position.
- Texture Jittering: When the camera speed matches the player speed, there is some jittering.
- Box2D rotation error in Release Mode: It may happen that some entities spawn without the
SetFixedRotation()enabled, so they will rotate weirdly.
GitHub Website
How to play
- Movement: W A S D
- Jump: SPACE
- Climb: W S
- Shot: Left-Click
Debug Tools:
- Toggle Debug Mode / View Colliders / Logic: F1
- Restart Level: F2
- Restart Current Level (Kill Player): F3
- Toggle Free Cam Mode On/Off: F4
- Save Game State: F5
- Load Game State: F6
- Toggle God Mode On/Off: F7
- Toggle No-Clip Mode On/Off: F10
- Toggle FPS Cap On/Off: F11
- Drag Entities: Left Click (in debug mode)
We appreciate your feedback and contributions!
@HugoPlacer & @mdoradom
Full Changelog: Beta...Gold
Gato-Juego_Marugo-Beta
Gato Juego Release Notes!
Version Beta
New Features
- Load & Save feature: We've added a feature that allows you to save the current state of the game so you can play later right where you left the game.
- 2 new enemies: Two new enemies, an Owl and a Dog, will be chasing you down.
- Pathfinding: Implemented A* Pathfinding algorithm for the enemies.
- Audio feedback: .wav everywhere.
- Optick support: Now we support the Optick profiler.
- New map: Say goodbye to the old Test Map :(
- New app icon: Added an app icon.
and more!
Improvements
- General performance
- Code clarity
- Memory leaks
Known Issues
- Pathfinding offset: Pathfinding algorithm has some offset between physical mesh and player position.
- Texture Jittering: When the camera speed matches the player speed, there is some jittering.
- Box2D rotation error in Release Mode: It may happen that some entities spawn without the
SetFixedRotation()enabled, so they will rotate weirdly.
GitHub Website
How to play
- Movement: W A S D
- Jump: SPACE
- Climb: W S
- Shot: Left-Click
Debug Tools:
- Toggle Debug Mode / View Colliders / Logic: F1
- Restart Level: F2
- Restart Current Level (Kill Player): F3
- Toggle Free Cam Mode On/Off: F4
- Save Game State: F5
- Load Game State: F6
- Toggle God Mode On/Off: F7
- Toggle No-Clip Mode On/Off: F10
- Toggle FPS Cap On/Off: F11
- Drag Entities: Left Click (in debug mode)
We appreciate your feedback and contributions!
@HugoPlacer & @mdoradom
marugo-GatoJuego-Alpha
Gato Juego
Literalmente esta release:
Como Jugar
- Movimiento: W A S D
- Salto: ESPACIO
- Escalar: W S
Debug Tools:
Hot-fix
Si en tu ordenador solo tienes un monitor, en el fichero config.xml, hay que cambiar el atributo <screen value="0"/> a 1.
En caso de que tengas varios monitores, este error no debería afectarte, pero puedes cambiar en que monitor se abrirá el juego cambiando ese atributo.


