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Releases: Brewing-Team/Gato-Juego

Gold

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@mdoradom mdoradom released this 26 Jan 21:32

Gato Juego Release Notes!

Version Gold

New Features

  • UI: Introducing a new user interface.
  • Second Level: a new level.
  • Main Menu: Added the main menu for improved navigation.
  • Timer: Added a timer feature to introduce a time-based element to the gameplay.
  • Checkpoints: Implemented checkpoints to provide players with convenient save points throughout the game.
  • Score Items: Collect score items to boost your in-game achievements.
  • Health Items: Utilize health items to replenish your character's health.
  • Load from TMX Objects: Now we can dynamically, load objects to the Game Engine from the TMX file.
  • Pause Menu: Added a pause menu for better control and flexibility during gameplay.
  • Bridge with Box2D: Implemented a Box2D-powered bridge for more realistic and interactive gameplay elements.
  • New Optimized Raycast System: Upgraded the raycast system for improved efficiency and accuracy.
  • New State Machine System: Introduced a new state machine system to enhance overall game logic and control.

Improvements

  • General performance
  • Code clarity
  • Memory leaks

Known Issues

  • Pathfinding offset: Pathfinding algorithm has some offset between physical mesh and player position.
  • Texture Jittering: When the camera speed matches the player speed, there is some jittering.
  • Box2D rotation error in Release Mode: It may happen that some entities spawn without the SetFixedRotation() enabled, so they will rotate weirdly.

GitHub Website

Link

How to play

  • Movement: W A S D
  • Jump: SPACE
  • Climb: W S
  • Shot: Left-Click

Debug Tools:

  • Toggle Debug Mode / View Colliders / Logic: F1
  • Restart Level: F2
  • Restart Current Level (Kill Player): F3
  • Toggle Free Cam Mode On/Off: F4
  • Save Game State: F5
  • Load Game State: F6
  • Toggle God Mode On/Off: F7
  • Toggle No-Clip Mode On/Off: F10
  • Toggle FPS Cap On/Off: F11
  • Drag Entities: Left Click (in debug mode)

We appreciate your feedback and contributions!

@HugoPlacer & @mdoradom

Full Changelog: Beta...Gold

Gato-Juego_Marugo-Beta

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@hugoplanell hugoplanell released this 20 Dec 15:28

Gato Juego Release Notes!

Version Beta

New Features

  • Load & Save feature: We've added a feature that allows you to save the current state of the game so you can play later right where you left the game.
  • 2 new enemies: Two new enemies, an Owl and a Dog, will be chasing you down.
  • Pathfinding: Implemented A* Pathfinding algorithm for the enemies.
  • Audio feedback: .wav everywhere.
  • Optick support: Now we support the Optick profiler.
  • New map: Say goodbye to the old Test Map :(
  • New app icon: Added an app icon.

and more!

Improvements

  • General performance
  • Code clarity
  • Memory leaks

Known Issues

  • Pathfinding offset: Pathfinding algorithm has some offset between physical mesh and player position.
  • Texture Jittering: When the camera speed matches the player speed, there is some jittering.
  • Box2D rotation error in Release Mode: It may happen that some entities spawn without the SetFixedRotation() enabled, so they will rotate weirdly.

GitHub Website

Link

How to play

  • Movement: W A S D
  • Jump: SPACE
  • Climb: W S
  • Shot: Left-Click

Debug Tools:

  • Toggle Debug Mode / View Colliders / Logic: F1
  • Restart Level: F2
  • Restart Current Level (Kill Player): F3
  • Toggle Free Cam Mode On/Off: F4
  • Save Game State: F5
  • Load Game State: F6
  • Toggle God Mode On/Off: F7
  • Toggle No-Clip Mode On/Off: F10
  • Toggle FPS Cap On/Off: F11
  • Drag Entities: Left Click (in debug mode)

We appreciate your feedback and contributions!

@HugoPlacer & @mdoradom

marugo-GatoJuego-Alpha

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@mdoradom mdoradom released this 05 Nov 21:27

Gato Juego

Literalmente esta release:

Como Jugar

  • Movimiento: W A S D
  • Salto: ESPACIO
  • Escalar: W S

Debug Tools:

Hot-fix

Si en tu ordenador solo tienes un monitor, en el fichero config.xml, hay que cambiar el atributo <screen value="0"/> a 1.

En caso de que tengas varios monitores, este error no debería afectarte, pero puedes cambiar en que monitor se abrirá el juego cambiando ese atributo.