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NLSound v4.4 RELEASED
We have prepared a major update for you, aimed at improving the quality of the module and fixing many known bugs!
What was done:
💀 BUGFIXES
- Fixed a global issue related to installer item 16: it just didn't work due to a bug in the code. Now everything functions properly;
- Fixed problem with acdb files downloading for some users: now everything works properly, thanks for your feedback.
😋 CHANGES
- Made changes in the 14th item of the installer: now the code for making changes for all devices that do not have parameters selected by our team works properly;
- We made some changes to the audio output patching policy: now RAW output (often used in games and other applications to output audio with minimal latency) is also subject to changes, but only the sample rate is patched for better compatibility;
- Some code changes “under the hood” for better readability (renamed some variables and so on).
😳 ADDED
- Nothing in this version.
😭 REMOVED
- Nothing in this version.
Now you can help us translate the module into your language!
We have created a profile on Crowdin where you can conveniently translate the module into the language you need.
At the moment we are planning to translate the module into 30 of the most popular languages around the world.
The English version of the module installer has been uploaded to the platform for the template.
Link on Crowdin - https://ru.crowdin.com/project/nlsound
We have abandoned the division of the module into STABLE and BETA versions
This is due to the lack of testers, lack of sufficient quality control. In other words, we cannot guarantee that the STABLE branch will work STABILIER THAN BETA because we lack the resources to test it. From this version onwards, the module will only have a version and a designation that it is for Qualcomm-based devices (even though the MTK branch is abandoned, we will continue to indicate this in the names so as not to mislead people with Tensor, Kirin, etc.).