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Releases: BrinooTk/PS5X360

PS5X360 v0.5.3-preview — VSync fix + AutoLog

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@BrinooTk BrinooTk released this 04 Oct 22:40

PS5X360 v0.5.3-preview

Fixes game acceleration when emulated VSync is disabled with the automatic

frame limit. Automatic guest video pacing stays at 60 Hz; this does not promise

60 FPS. The limiter regression test and PS5 build passed; gameplay needs confirmation.

Improvements

  • Refined the game-library UI, cover-flow presentation, navigation and settings.

  • Improved support for Xbox 360 ISO disc images, alongside extracted XEX games

    and GOD/STFS packages, with safer file reading and executable loading.

  • Added compatibility fixes across multiple games, including loading, memory

    handling and version-matched patch selection. Compatibility still varies by title.

  • Fixed accidental acceleration when emulated VSync is disabled with the

    automatic frame limit.

  • Added optional PS5-only AutoLog with reports after recorded session events.

AutoLog 1.0.7 update

Sends an automatic AutoLog activation check to the private channel, including
the initial log directory scan status. This checks the same HTTPS delivery path
without waiting for gameplay to finish. It does not prove game capture; game
reports still require a session event. Retries failed activation requests.

Retries both supported local FTP ports and uses CWD + LIST for directory

compatibility. A read failure now names the FTP stage and reply code. This

addresses collector access; it does not fix game crashes such as Midnight Club LA.

The console owner must still enable the existing FTP service.

Download and install

  1. Download PPSA50011.zip, extract it, and copy the PPSA50011 folder to

    /data/homebrew/ on your PS5. Preserve existing games, saves and settings.

  2. Restart PS5X360 to use the update.

  3. Optional: download PS5X360-AutoLog-v1.0.7-preview.elf, copy it to

    /data/etaHEN/payloads/, and load it once per console boot.

AutoLog shares game diagnostic excerpts with the developer through HTTPS to a

private Discord channel. Keep Internet and the console FTP service (2121 or

  1. enabled. No PC collector is needed. If an older collector is already running, create
    /data/homebrew/PPSA50011/no-log-upload, wait for its status to say stopped,
    remove the marker, then load the new ELF. Replacing the file alone does not
    update the running process. Reports require a recorded exit/crash

or a subsequent emulator session; quiet gameplay no longer triggers uploads.

Create /data/homebrew/PPSA50011/no-log-upload to disable it. Full reporting

instructions, corresponding AutoLog source and licenses are inside the ZIP.

No games, saves, BIOS or keys are included. Other firmware remains unverified.

Support the projects: https://ko-fi.com/brinoblitz

PS5X360 v0.1.0-preview

Pre-release

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@BrinooTk BrinooTk released this 03 Oct 23:20

PS5X360 v0.1.0-preview — 2026-10-03

Experimental Xbox 360 emulation on PlayStation 5, based on Xenia Canary.

Included in this preview

  • Game library with cover flow, profiles and version-matched community patches.
  • Touchpad guide that reveals from the center outward.
  • Noto Sans fonts and English, Portuguese and Spanish interface translations.
  • Automatic PS5 system-language detection, with English as the interface fallback.
  • GPU upload and thread stack recommit fixes for the PS5 memory layout.
  • Native DualSense input, audio output and RADV Vulkan rendering.

Installation

Download PS5X360-v0.1.0-preview.zip below, extract it and copy the complete
PPSA50011 folder to /data/homebrew/PPSA50011 using FTP. Open PS5X360
through the homebrew title registered by ShadowMountPlus.

The development setup is PS5 firmware 13.60, etaHEN, ShadowMountPlus and
kstuff. Other configurations have not been verified. This application requires
an already working homebrew environment.

Place each game in its own folder under PPSA50011/assets/roms/.
See Installation and usage
for formats, controls, covers, profiles, language settings and updates.

The GitHub “Source code” archives are not the installable build.

Verification and known issues

Games have run on the development PS5. This exact executable was compiled,
its mapped image was validated, and it was installed on that console.
The most recent fonts and language changes passed local tests; their appearance
and automatic language detection still need confirmation after reopening on PS5.

Sonic and Budokai regressions improved in host reproductions. This is not a claim
that every scene works on the console. Black screens during fights in
Dragon Ball Z Burst Limit and Ultimate Tenkaichi remain unresolved.
Read the compatibility notes.

Community patches ship disabled. Compatibility and performance vary by game.
No games, BIOS or keys are included. Credits and license notices accompany the ZIP.

Download verification

A separate .sha256 file verifies the release ZIP. MANIFEST.json inside the
archive records the size and SHA-256 digest of each application file.

Support

If you would like to support PS5X360 and my other projects, visit Ko-fi. Contributions are optional and appreciated.

Legacy preview — 2026-10-03 (see v0.1.0-preview)

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@BrinooTk BrinooTk released this 03 Oct 23:12

PS5X360 — preview 2026-10-03

Experimental Xbox 360 emulation on PlayStation 5, based on Xenia Canary.

Included in this preview

  • Game library with cover flow, profiles and version-matched community patches.
  • Touchpad guide that reveals from the center outward.
  • Noto Sans fonts and English, Portuguese and Spanish interface translations.
  • Automatic PS5 system-language detection, with English as the interface fallback.
  • GPU upload and thread stack recommit fixes for the PS5 memory layout.
  • Native DualSense input, audio output and RADV Vulkan rendering.

Installation

Download PS5X360-release.zip below, extract it and copy the complete
PPSA50011 folder to /data/homebrew/PPSA50011 using FTP. Open PS5X360
through the homebrew title registered by ShadowMountPlus.

The development setup is PS5 firmware 13.60, etaHEN, ShadowMountPlus and
kstuff. Other configurations have not been verified. This application requires
an already working homebrew environment.

Place each game in its own folder under PPSA50011/assets/roms/.
See Installation and usage
for formats, controls, covers, profiles, language settings and updates.

The GitHub “Source code” archives are not the installable build.

Verification and known issues

Games have run on the development PS5. This exact executable was compiled,
its mapped image was validated, and it was installed on that console.
The most recent fonts and language changes passed local tests; their appearance
and automatic language detection still need confirmation after reopening on PS5.

Sonic and Budokai regressions improved in host reproductions. This is not a claim
that every scene works on the console. Black screens during fights in
Dragon Ball Z Burst Limit and Ultimate Tenkaichi remain unresolved.
Read the compatibility notes.

Community patches ship disabled. Compatibility and performance vary by game.
No games, BIOS or keys are included. Credits and license notices accompany the ZIP.

Download verification

A separate .sha256 file verifies the release ZIP. MANIFEST.json inside the
archive records the size and SHA-256 digest of each application file.