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EEex v1.2.0

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@Bubb13 Bubb13 released this 12 Aug 19:54
2040405

Important Note: Old versions of Near Infinity have the potential to corrupt EEex saves. This bug is caused by EEex storing data in a nonstandard location since v0.10.3-alpha. If you plan on using Near Infinity to edit your save files, please ensure you are using the latest version.

Vanilla Fixes

  • op135 will no longer cause a creature's equipment to be considered unequipped when performing a form-to-form transition. (Thanks @4Luke4)!

  • The engine's alternative DirectX renderer will no longer exhibit a few frames of graphical glitches when saving.

Modder Features

  • Lifted the spell state limit from 255 to 4,294,967,295.

  • Added EEex_Opcode_AddDeferredListsResolvedListener(). This hook is similar to the legacy EEex_Opcode_AddListsResolvedListener(), but runs at most once per AI tick, which should improve performance. (Thanks @4Luke4)!

EEex Fixes

  • The EEex_Menu_LuaHook_BeforeListRenderingItem() hook will now only run when needed; this previously caused stuttering in the journal with an uncapped FPS.

  • The Lua Garbage Collection Steps setting will now only take effect when EEex's FPS uncap is enabled, otherwise the vanilla Lua garbage collection strategy is used.

  • Improved how EEex handles the projector engine (playing videos) when the FPS is uncapped.