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Releases: Buckaroodle/GameNightMod

Buck's Game Night v3.3.3 (9/26/26)

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@Buckaroodle Buckaroodle released this 27 Sep 01:13

Buck's Game Night v3.3.3 (9/26/26)

Very small update to fix some game-crashing bugs.

BUG FIXES

Decks

  • Antique Deck now properly unlocks on destruction of the Old Maid

Other

  • Game should not crash on launch now

Buck's Game Night v3.3.2 (9/21/26)

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@Buckaroodle Buckaroodle released this 22 Sep 02:23

Buck's Game Night v3.3.2 (9/21/26)

Small update to fix some game-crashing bugs I should have caught a while ago. I have been in the process of getting my mod compatible with JokerDisplay, so I decided that since I need to push out an update anyways, might as well push out the JokerDisplay additions I have already completed.

BALANCE + OTHER CHANGES:

Jokers

  • Boardwalk & Park Place no longer give any flat Mult when both owned, only Xmult
  • New Rule's description was slightly tweaked
  • Certain eligible Jokers are now compatible with the JokerDisplay mod

BUG FIXES

Jokers

  • Revolution now properly triggers on 3s, 4s, and 5s

Blinds

  • Buzzer will not crash your game
  • Counter will not crash your game

Buck's Game Night v3.3.1 (9/17/26)

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@Buckaroodle Buckaroodle released this 18 Sep 01:46

Buck's Game Night v3.3.1 (9/17/26)

Small(ish?) update to better equip this mod for its release on Thunderstore. This entails not just adding all the required technical files but also giving the mod intentional progression and making it feel less like a careless Joker dump. Decks will now progressively unlock after beating the previous one. Many Jokers now have unlock requirements that need to be completed before showing up in the pool (of course, these can be bypassed with the "Unlock All" button in your profile). Going forward, the next few updates will have less new content and be more focused on polishing what's already included as well as adding more cross-mod compatibility. Maybe just a little bit of new content though, we'll see :)

NEW ADDITIONS:

Other

  • Manifest.json file

BALANCE + OTHER CHANGES:

Jokers

  • Admiral has an unlock requirement (Have at least 5 Hole-Punched cards removed from your deck at the same time)
  • Chutes & Ladders has an unlock requirement (Win a run with at least 1 Joker from Buck's Game Night)
  • Chancellor has an unlock requirement (Open 25 Booster Packs)
  • Guess Who has an unlock requirement (Win a run with at least 3 Jokers from Buck's Game Night)
  • Omen has an unlock requirement (Succeed in 5 probabilities in a row)
  • Slamwich has an unlock requirement (Play 40 cards that do not score)
  • Taboo has an unlock requirement (Play a hand consisting of 5 debuffed cards)
  • Yacht has an unlock requirement (Win a run without rerolling the shop)
  • Azulejos has an unlock requirement (Discard 50 Gold and Steel cards)
  • Blackjack has an unlock requirement (Play a 5-card hand that contains only Jacks of Spades or Clubs)
  • Defuse has an unlock requirement (Lose a run to a Boss Blind from Buck's Game Night)
  • Free Cell has an unlock requirement (Have at least 1 Negative Joker from Buck's Game Night)
  • Twister has an unlock requirement (Have at least 1 of each base game Seal in your deck)
  • Ur and Patolli have unlock requirement text (?????)
  • Jokers have been intentionally organized in the collection

Decks

  • Stocked Deck has an unlock requirement (Win a run on Frontloaded Deck)
  • Freestyle Deck has an unlock requirement (Win a run on Stocked Deck)
  • Antique Deck has an unlock requirement (Destroy the Old Maid)
  • Decks have been intentionally organized

BUG FIXES:

  • The mod icon was exactly one pixel too short and is now properly sized
  • Added Polar's name back into the README credits (sorry Polar!)

Buck's Game Night v3.3.0 (9/15/26)

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@Buckaroodle Buckaroodle released this 15 Sep 04:23

Buck's Game Night v3.3.0 (9/15/26)

In this update, I added over 20 new Boss Blinds to my mod along with a new deck for you all to try out! I think they're really fun (and evil >:}) and I hope you all think so too. As always, this update does come with some small balance changes and bug fixes. With the large amount of new content, I imagine there are plenty of overlooked bugs, so if you find any, let me know!

NEW ADDITIONS:

Blinds:

  • The Marble - Cards played this Ante are drawn face down
  • The Robber - One third of the cards in your deck are automatically discarded
  • The Car - All cards held in hand get debuffed
  • The Counter - If card value is 30 or above, hand will not score (JQK = 10, A = 11)
  • The Hotel - Lose $1 per level of poker hand played
  • The Peg - Enhanced cards have a 1 in 2 chance to lose their enhancement
  • The Troop - Even/odd cards are drawn face down on even/odd hands
  • The Block - Each hand type must be stronger than the last
  • The Miniature - Decreases the rank of 3 cards held in hand after each hand
  • The Ship - On even/odd hands, set base Chips/Mult to 1
  • The Spinner - Lose half of money when any probability fails
  • The Stone - 1 in 3 chance for scoring cards to turn into Stone cards
  • The Tile - All face cards are rankless and always score
  • The Wink - Cards with seals are drawn last
  • The Buzzer - Only hand types that have been discarded this Ante
  • The Man - Applies a random sticker to a Joker each hand
  • The Token - Debuffs a Joker for every $20 you have entering this Blind
  • Auburn Hourglass - Debuffs an additional Joker after each hand, left to right
  • Icterine Rack - Draw twice your hand size, you cannot draw any more cards
  • Wisteria Wedge - Before each hand, 5 cards will be automatically played, adding to the Blind requirement

Decks:

  • Antique Deck - Start run with Old Maid

BALANCE + OTHER CHANGES:

Jokers

  • Defuse now only triggers when in a Blind
  • Safety Zone has been buffed and now protects the leftmost 2 Jokers from being debuffed as well
  • Dominant Trait will now appear in Booster packs
  • Old Maid will only appear in the shop and in Booster packs

Tarots

  • Congress now has a max payout of $30

BUG FIXES:

  • The Admiral’s description now properly says “discarded” instead of “scoring”
  • Many Jokers and Blinds had their code tweaked after I realized that my method of excluding Stone/rankless cards from rank-based checks was ... flawed. Check out this clip from playtesting to see what kind of unholy occurrences were happening (warning: strong language)

Buck's Game Night v3.2.2 (9/6/26)

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@Buckaroodle Buckaroodle released this 07 Sep 02:10

Buck's Game Night v3.2.2 (9/6/26)

Small bug fixes before I release a bunch of new stuff

BALANCE + OTHER CHANGES

  • Blackjack has been nerfed and now totals the ranks of all played cards rather than just the scoring cards

BUG FIXES

  • Blackjack's description has been correctly colored
  • Queen's Gambit's description has been corrected to say "rightmost" instead of "leftmost"
  • The Checker has had its minimum Ante properly set to 3 rather than 1
  • The Die can now be disabled

Buck's Game Night v3.2.1 (9/4/26)

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@Buckaroodle Buckaroodle released this 05 Sep 00:50

Buck's Game Night v3.2.1 (9/4/26)

I forgot to update the localization file. Oops!

BUG FIXES

  • Queen's Gambit has had its description + attributes updated

Buck's Game Night v3.2.0 (9/4/26)

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@Buckaroodle Buckaroodle released this 05 Sep 00:32

Buck's Game Night v3.2.0 (9/4/26)

I'm finally gonna properly use the GitHub release feature! This update adds 11 new Jokers and mainly deals with fixing some lingering bugs and balance issues I've been wanting to deal with. I would have had this update out weeks ago, but I ended up taking time to participate in the Potato Patch collab mod "Fish & Chips"! I was one half of the Doodlenauts team (code) alongside fellow Balatro modder @FatalError404 (art)! F404 drew a lot of fish for that project, and after that project was finished, they also were kind enough to draw the sprite for one of the new Jokers in this release! Big thank you to them for being a great teammate and an incredible artist! You can check out their personal Balatro mod here!

NEW ADDITIONS:

  • The Admiral (Common) - Destroys all scoring Hole-Punched cards
  • Fish Wish (Common) - 1 in 2 chance for cards in Standard Packs to be the same rank as the most prevalent rank in your deck
  • In A Grove (Common) - Scoring cards give chips equal to the highest-scoring rank, if scoring hand contains a 5, scoring cards instead give Mult equal to the lowest-scoring rank
  • Guess Who (Uncommon) - Does your Joker relate to {random attribute}? If so, that Joker gives X1.5 Mult, question changes each round
  • King Me! (Uncommon) - Convert all scoring cards to Kings on last hand of round
  • Omen (Uncommon) - Create a Spectral card when Blind is selected, 1 in 13 chance this card is destroyed at end of round, odds increase by 1 each round
  • Revolution (Uncommon) - If a Four of a Kind has been played this round, each played 2, 3, 4, and 5 gives X2 Mult
  • Safety Zone (Uncommon) - The leftmost 2 Jokers cannot be destroyed
  • Azulejos (Rare) - –1 discard each round, draw all discarded cards to your hand on last hand of round
  • Blackjack (Rare) - If sum of played cards is 21 or under, this Joker gains chips equal to the sum, resets if sum is 22 or above
  • Old Maid (Rare) - Creates a Legendary Joker when destroyed. This Joker cannot be sold

BALANCE + OTHER CHANGES:

  • The Joker previously known as “The Admiral” has been renamed to “Cavity Sam”
  • The Joker previously known as “Slamwich” has been renamed to “Egyptian Ratscrew” and has a new sprite
  • Queen’s Gambit has been buffed. This Joker is now Common, costs $5, and now destroys the rightmost card instead of a random card.
  • Theora has been removed
  • Defuse has been nerfed and now has a different ability: After at least 2 Blinds have been skipped, sell this Joker to instantly win the current Blind
  • Scoundrel has been buffed (0.5X -> 1X)
  • Congress has been nerfed and now has a different ability: Gives $1 per card of the most prevalent rank in your full deck
  • The Checker has been changed from debuffing all scoring cards after triggering to simply removing the ability for scoring cards to retrigger. This was done to prevent certain Jokers from breaking when cards got debuffed (specifically Photograph)

BUG FIXES:

  • Cavity Sam (previously known as “The Admiral”) is now properly behind an enhancement gate
  • Twister’s description now correctly says “seals” instead of “tags”
  • Free Cell now gives the appropriate amount of extra Joker slots when a copy is created
  • The following Jokers had their attributes updated:
    • Apples to Apples
    • Blind Nil
    • Boardwalk
    • Cavity Sam
    • Chancellor
    • Crazy Eights
    • Dominant Trait
    • Double Letter Score
    • Draw 4 Wild
    • Free Cell
    • Graded Card
    • Hand And Foot
    • In A Grove
    • King Me
    • Mancala
    • Memory
    • Othello
    • Park Place
    • Phases
    • Taboo
    • Ur
    • Yacht