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Skate 3 Mobile v2.0.11 Compatibility Test

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@Buku313 Buku313 released this 19 Aug 02:51
· 18 commits to main since this release

Skate 3 Mobile v2.0.11

Android guest-memory and Qualcomm compatibility test build.

Changes

  • Android now uses a sparse memfd backing object for the 4.5 GB Xbox 360 guest address space, with the platform shared-memory API retained as a fallback.
  • The complete guest address range is reserved before fixed alias views are installed, preventing the game from replacing unrelated Android runtime mappings.
  • Android can fall back to an arbitrary safe 64-bit base when the preferred guest-memory addresses are unavailable.
  • Qualcomm Android devices use the existing fully bound shared-memory buffer instead of Vulkan sparse residency while Adreno compatibility is being validated.
  • Runtime logs now record the successful guest-memory base and the Qualcomm shared-memory decision.
  • Bug reports include guest-address-space, shared-memory, and sparse-residency evidence.
  • The issue form correctly renders the default Performance profile as one option.

Verification

  • The signed ARM64 APK built successfully and passed Android release lint.
  • APK signature, 16 KB zip alignment, version metadata, and absence of retail game data were checked.
  • In-place installation preserved the existing game files and settings on an Anbernic RG406V.
  • Cold native startup, loading, touch input, pause-menu navigation, live gameplay, and the bug-report dialog were verified on the RG406V.
  • Native gameplay reached 60 FPS on the RG406V without a fatal signal, Vulkan device loss, or guest-memory reservation error.

This is a prerelease developer build. The RG406V test protects the known-good Mali path, but affected Adreno, Exynos, and newer Android devices still need to confirm the compatibility changes on real hardware.