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v1.0.1 - Slight Rendering Rework

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@BunkWire2X8 BunkWire2X8 released this 29 Sep 19:33
c76f6dd

Release Notes:

  • PerspectiveQuad2D no longer uses an internal _Visual node for rendering as a workaround for accidental material sharing. Instead, it's now done directly on the PerspectiveQuad2D, with the CanvasItem.material's storage flag now simply being removed.