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unity: distill Unity 7 / CoreCLR roadmap learnings - #7

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distill/unity-2026-08
Aug 30, 2026
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unity: distill Unity 7 / CoreCLR roadmap learnings#7
ryanlitalien merged 1 commit into
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distill/unity-2026-08

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@butterstack butterstack Bot commented Aug 30, 2026

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Distills the private repo's unity plugin updates (commit 9419b43, "docs(unity): add Unity 7 / CoreCLR roadmap learnings, version-gate the Pipeline skill") into this repo.

Distilled: a new "C. Roadmap / forward-looking (not yet validated)" section in unity/LEARNINGS.md, covering Unity's own public Unity 7 / CoreCLR roadmap - domain reloads being removed entirely, the Mono to CoreCLR/.NET 10/C# 14 runtime change, the Unity 6.6/6.7 LTS stepping stones (experimental CoreCLR desktop player, Project Auditor), the CLI/mcp GA status, and the early-2027 GA timeline. Source is a public Unity keynote (Unite Seoul, 2026-08-29), so nothing here required stripping internal identifiers - the compression pass tightened prose, merged two minor bullets (the 6.6 and 6.7 stepping-stone items, and the CLI-GA/timeline items) into single bullets, and dropped one process-only sentence from the private intro paragraph that was addressed to whoever runs the distillation rather than to a reader of this repo. Every version number, direct quote, and flag/field name from the source was kept.

Mirrored: a version-note callout added to unity/skills/unity-pipeline/SKILL.md section 7 ("Two ways to build on Unity 6"), flagging that the requiresDomainReload field and the poll-for-reload sequences documented in that skill are Unity-6.x-scoped and may not hold once Unity 7 removes domain reloads, pointing back to LEARNINGS.md §C. Carried over verbatim (no compression) as required for mirrored instruction files; the cross-reference was already unnumbered (§C), matching this repo's convention.

Line counts:

  • unity/LEARNINGS.md: 138 -> 170 lines (new section is 31 lines, versus 45 in the private source - a 31% cut)
  • unity/skills/unity-pipeline/SKILL.md: 313 -> 321 lines (8-line callout, mirrored verbatim)

Sanitization grep sweep: zero hits on the new content (checked for personal names, internal paths, internal hostnames, Docker/compose names, issue/PR/branch references). No secrets or credential values were present in the source material for this pass.

Not touched: unreal/fixtures/ (out of scope per DISTILLING.md), and nothing under ./agents (read-only source).

…Pipeline skill

Adds a new "C. Roadmap / forward-looking" section to unity/LEARNINGS.md summarizing
Unity's own public Unity 7 / CoreCLR roadmap (domain reloads going away, Mono ->
CoreCLR/.NET 10/C# 14, the 6.6/6.7 LTS stepping stones, and the GA timeline), so the
Pipeline skill can be version-gated ahead of the Unity 7 alpha rather than after it
breaks something. Compressed roughly 31% versus the private-repo source per the
distillation rule, keeping every version number, quote, and technical detail while
tightening the prose and merging two minor bullets into one.

Also mirrors a version-note callout into unity/skills/unity-pipeline/SKILL.md's
"Two ways to build on Unity 6" section, flagging that the domain-reload-dependent
sequences documented there are Unity-6.x-scoped and pointing back to LEARNINGS.md
§C for the reasoning. Carried verbatim, no compression, since it's an operational
instruction an agent executes.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
@ryanlitalien
ryanlitalien merged commit b5aa1a1 into main Aug 30, 2026
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@ryanlitalien
ryanlitalien deleted the distill/unity-2026-08 branch August 30, 2026 17:19
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