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Releases: ByteTitan-star/GameForge-Copilot

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v2.1.3

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@ByteTitan-star ByteTitan-star released this 11 Sep 08:12
3753e19

Summary

Release v2.1.3 ships on-demand HITL (ADR-17), the canonical preference memory v2 (ADR-16, #162), C-tier visual acceptance, and codegen/build-repair improvements. It also covers the previously untagged 2.1.2 scope, since v2.1.2 never got a tag or release.

Highlights

On-demand HITL — ask_user (ADR-17)

  • Model-invoked ask_user inline tool with budget and phase wiring
  • Plan-node ask_user interception with pause and auto-continue
  • agent_question card in the Forge HITL panel

Preference memory v2 (ADR-16, #162)

  • Closed preference catalog with typed slots and alias normalization
  • user_preferences_v2 store with policy service
  • Operation-style extraction protocol and node-scoped injection with source and confidence
  • GET/PATCH /me/preferences moves to catalog-slot shape with archival semantics
  • Legacy migration script and catalog-key eval

C-tier visual acceptance

  • Platform-configured vision model for visual acceptance
  • Multimodal content parts in provider.complete
  • Visual-acceptance warnings on playtest success; admin UI settings
  • Deterministic layout comparison for visual acceptance

Codegen & build repair

  • Structured continuation context beyond the fixed tail window
  • Structured dependency diagnosis hints for build repair
  • Checkpoint perf: commit-then-cache Redis publish, revision-only load check (#158, #164)

Upgrade notes

  • No new required env vars for default behavior; see backend/.env.example for the new HITL and preference-memory settings
  • Run backend migrations as usual (Alembic) — includes the user_preferences_v2 store
  • API change: /me/preferences now uses the catalog-slot shape (see contracts/CHANGELOG.md)

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v2.1.1

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@ByteTitan-star ByteTitan-star released this 26 Aug 12:44

Summary

Release v2.1.1 bundles ADR-13 Native Godot P0 groundwork (#142) and ADR-14 Knowledge RAG foundation (#143), both feature-flagged off by default.

Highlights

#143 Knowledge RAG (ADR-14)

  • Isolated gameforge-knowledge Pinecone client (PINECONE_KNOWLEDGE_HOST)
  • Retrieval policy, curated ingest, probe/verify/eval/bootstrap CLIs
  • Semantic rerank (R1), retrieve Prometheus metrics
  • ContextBuilder injection for plan/revise (when KNOWLEDGE_RAG_ENABLED=true)

#142 Native Godot Engine (ADR-13)

  • Godot 4.3 template-first codegen, validate/build/run harness
  • gameforge-godot-builder Docker image + CI job
  • CodeQa native playtest, structured diagnostics, repair metrics

Upgrade notes

  • Default behavior unchanged (KNOWLEDGE_RAG_ENABLED=false, NATIVE_ENGINE_ENABLED=false)
  • Knowledge index: create gameforge-knowledge (dim=512) and set PINECONE_KNOWLEDGE_HOST
  • See backend/.env.example for new flags

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