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Releases: CAG2Mark/UHCDataPresenter
Releases · CAG2Mark/UHCDataPresenter
Release list
1.0.11
1.0.10
1.0.9
Changelog
- 1.19.4 support (thanks to @RubenNL)
- New overlay option:
- Slightly wider player box
- Shows the health text inside a pill (similar to how the death time is shown inside a pill)
- Increased font weights globally slightly and made drop shadows more intense to improve readability.
1.0.7
1.0.6
1.0.5 (1.19 support)
Changelog
- Supports 1.19.
Thanks to @RubenNL for starting the port to 1.19.
Notes
While the death death.attack.sonic_boom is new in 1.19 has been been added to the overlay, it seems the game sets the Warden as the attacker even if it is not explicitly mentioned in the death message. Therefore, there is no need to replace your currently overlay with the new version.
1.0.4 (1.18.2 support)
Changelog
- Bump versions to 1.18.2
- Added 1.18 death messages
Note
If you are upgrading from an older version, you will need to replace script.js (which can be found in overlay.zip) for the overlay to have the 1.18 death messages.
1.0.3 (1.17 support)
- 1.17 support (tested to be working). Should still work with any old overlays.
- Server now fetches data on HTTP request instead of at a fixed interval.
- Fixed a build system bug where it wouldn't build on Windows if using Gradle 7
1.0.2
Imporvements
- @RubenNL has helped optimise the mod performance and stability.
- Significantly cleaned up the code structure of the overlay and the mod.
Bug fixes
- Fixed a bug where the overlay would not auto-start when the UHC starts.
- Fixed a bug in the overlay where sometimes not all team players would be displayed.
- Fixed a bug in the overlay where certain death types would not show the team colour of the attacker even if they are a player in a team.
Note
- The overlay file structure has changed, but the overlays themselves are the same as before. To use the new overlay versions with the bug fixes, please add
index.htmlin either the overlay1 or overlay2 folder into OBS.
1.0.1
- Fixed a bug where if you loaded into singleplayer, it would cause the mod to stop sending data
- Fixed bugs with the overlay where sometimes only part of your own team members would be displayed
Use overlay1 if you have a relatively small OBS canvas (ie, 1600x900 or below).
Use overlay2 if your canvas is 1920x1080 or bigger.