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Snailiad+ Demo v0.2.0

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@EpsilonTheDerg EpsilonTheDerg released this 31 Aug 04:06
· 15 commits to the-rest-of-the-map since this release

The second, and hopefully last, demo release of Snailiad+

This demo includes

  • The entire base map
  • All items, bosses, NPCs, entities, etc.
  • Hopefully all gameplay options
  • Easy and Normal difficulties

However, it is NOT the complete experience. As a demo, this release lacks many of the planned remake features, as well as some features from the original Snailiad (namely Sluggy and boss rush). This demo exists as a piece of the complete package for people to throw themselves at and find bugs in while I add all of the new stuff. As it stands, the demo will last you about 30-60 minutes on a first playthrough if you're not familiar with the map. Longer if you go 100%. Which isn't much, but hey, not the complete experience.

As such, the maximum number of accomplishments you can score as of this release is as follows:

  • 13/24 achievements
  • only 1 possible best time (Snaily on normal mode)
  • 3/5 gallery images

Additionally, as this is a demo release with the potential to break or be broken, I have left the debug menu accessible. You can open it by pressing ~ while in-game. BE ADVISED though that it contains a button intended to swap which character you are playing as, and while those characters do not exist in the game yet, the button icons for them do. So if you don't want to get spoiled on playable characters, don't push that button. Other than that, everything else save for the two buttons at the bottom should be self-explanatory. The bottom two buttons toggle noclip mode and damage multiplier.
While in noclip mode, you can hold the jump button to move around faster, or the shoot button to warp around one whole screen at a time.

Known bugs to look out for:

  • Snaily sometimes gets snagged on corners. There should already be a fix in place, but I can't figure out why it's not working. It's not too big a problem though that it should delay the release.
  • Select rooms will fail to load if entered weird. Might be a problem with the positions of breakable tiles. Looking into this.
  • There is a chance that if you jump into a new profile upon your very first time opening the game, your maximum health will be uncapped, allowing for infinite health gain. This seems inconsistent, and disappears completely when the game is reloaded. I cannot for the life of me figure out what the heck happened here.
  • The possibility of being presented with the sub-30 minute clear achievement and end screen despite being well above the time requirement. Again, can't for the life of me figure out what caused this, and it's super inconsistent.
  • Controller implementation may not be 100% functional.

Hope you enjoy! If you find any bugs, either scream at me on Discord or create an issue post on this Github page.

Unless something truly game-breaking is discovered, I do not have plans to issue patches to this demo.