3.3 (build 4241)
Important: If you have problems with a plug-in (for example, creating a component for a particular game) after updating, ensure that Compatibilty mode is checked in the Preferences dialog (in category Plug-ins, under Plug-in Scripts/Compiler Options).
Partial list of changes in version 3.3:
- Components can now offer to be converted into other components. When supported by the component, these options are listed in the Edit>Convert To menu.
- The preview area can now show how game components will look with their bleed margin, or (when supported by the component) with rounded corners.
- Several design guides can be turned on or off from the View menu: show Region Boxes, Portrait Boxes, True Face Edge, and/or Unsafe Area.
- Default settings for exporting components have been bumped up to a higher quality level.
- Hardware acceleration is disabled by default on Windows because some popular graphics cards have incompatible drivers. To enabled it, add the
-xEnableWindowsAccelerationcommand line option. - Several bug fixes.
For developers:
- Major script engine update.
- API to convert components on demand or automatically when opened.
- Sheets can set a rounded corner with
*-corner-radiustemplate key or method call. - Game components have a method to look up their class map name (such as
diy:adj/myplugin/battle-card.js).