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3.3 (build 4241)

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@CGJennings CGJennings released this 07 Mar 17:10

Important: If you have problems with a plug-in (for example, creating a component for a particular game) after updating, ensure that Compatibilty mode is checked in the Preferences dialog (in category Plug-ins, under Plug-in Scripts/Compiler Options).

Partial list of changes in version 3.3:

  • Components can now offer to be converted into other components. When supported by the component, these options are listed in the Edit>Convert To menu.
  • The preview area can now show how game components will look with their bleed margin, or (when supported by the component) with rounded corners.
  • Several design guides can be turned on or off from the View menu: show Region Boxes, Portrait Boxes, True Face Edge, and/or Unsafe Area.
  • Default settings for exporting components have been bumped up to a higher quality level.
  • Hardware acceleration is disabled by default on Windows because some popular graphics cards have incompatible drivers. To enabled it, add the -xEnableWindowsAcceleration command line option.
  • Several bug fixes.

For developers:

  • Major script engine update.
  • API to convert components on demand or automatically when opened.
  • Sheets can set a rounded corner with *-corner-radius template key or method call.
  • Game components have a method to look up their class map name (such as diy:adj/myplugin/battle-card.js).

Complete release notes
Installation instructions