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Alt + Left-click: Orbit the camera around a pivot point.
Alt + Mouse Wheel: Pan the camera.
F: Frame the selected object.
Features
Model Import: Import models in FBX format.
Texture Import: Supports PNG, DDS and TGA texture formats.
Drag and Drop: Allows importing files by dragging them directly.
Transform Controls: Apply transformations like position, rotation, and scale to models.
Logging System: Provides detailed logging.
Custom File Library: Manage files with a custom file format.
Shading Modes: Swap between Shaded, Wireframe & Shaded Wireframe options.
Engine Monitor: Visualize monitoring information.
Octree: Efficiently manage and optimize scenes using space partitioning.
Frustum Culling Cull objects outside the camera's viewing frustum to improve performance.
Time Management: Handle game time.
Mouse Picking: Select objects in the scene using mouse.
Panels
Hierarchy: Displays all game objects currently present in the scene. Includes a search feature to locate specific game objects and provides options to create empty game objects and basic primitive shapes.
Inspector: Allows viewing and editing the properties of a currently selected game object, such as transform, mesh renderer, and material options.
Scene: Allows visualizing and interacting with the world you create in the editor.
Game: View game camera and play game.
Project: Access various project folders, manage files, and import assets. Displays all assets within the project, including models, textures, and other engine resources.
Console: View errors, warnings, and information related to the engine. Allows filtering by type and clearing the console.
Resources: Manage the engine's resources.
Octree: Visualize octree views and offers settings for the octree.
Preferences: Offers settings for the user, including screen, grid, and rendering options.
Performance: Displays information about engine performance and its impact on system resources.
About: Displays basic information about the engine.