6.0: Attribute Multipliers
Courtesy of milktoastmonika's finding, a new function has been added to multiply fighter attributes, instead of set them directly.
Use update_attribute_mul_2(kind: i32, slots: Vec<i32>,param: (u64,u64,f32)) or [[attribute_mul]] for any fighter attribute values (ie jump height, run speed, etc) that may be changed during gameplay through an item, spirit, or a monado art.