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6.0: Attribute Multipliers

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@CSharpM7 CSharpM7 released this 29 Jan 08:45
· 32 commits to main since this release

Courtesy of milktoastmonika's finding, a new function has been added to multiply fighter attributes, instead of set them directly.
Use update_attribute_mul_2(kind: i32, slots: Vec<i32>,param: (u64,u64,f32)) or [[attribute_mul]] for any fighter attribute values (ie jump height, run speed, etc) that may be changed during gameplay through an item, spirit, or a monado art.