FE8 Alpha 0.4.2 (RC1)
Pre-release
Pre-release
Requires Archipelago >= 0.6.0
Drop fe8.apworld into your Archipelago install in custom_worlds. To open patch files, drag. the .apfe8 file onto the ArchipelagoLauncher.exe file.
Changelog:
- Death Link is here!
- Added options for growth randomization and music randomization
- Finally moved to APProcedurePatch, hosts rejoice!
- Tower of Valni floors are no longer gated by main story progression. This means that the
Valnigoal can be achieved after clearing Chapter 8 - Enabled saving in the Tower of Valni/Lagdou Ruins
- Added option to normalize male/female class bases
- Added option to allow all classes to use lockpicks and/or Rogue picks
- Stat labels now change color based on the growth of the stat
- BUGFIX: Fixed a bug that caused Seth and Valter's cutscene battle during the prologue to freeze
- BUGFIX: Units that join at different levels on different routes will now join at the correct level if that level is above the level cap
- BUGFIX: All Summoners and Necromancers can now summon phantoms
- BUGFIX: Fixed several logic bugs leading to generation crashes
Changed from 0.4.1:
- Fixed a bug where redistribute mode may set all growths to 255
- Added manifest
Known issues:
- Chapters with lots of enemies on-screen at once can have visual glitches if there are too many unique classes. This is most commonly-experienced in chapter 19.
- Attempting to set
MinimumUsableHolyWeaponsto 6 or higher may cause seed generation to fail due to being unable to place enough progressive weapon ranks. - Units that gain "overflow" exp over the level cap will show that EXP on the status page. This is a visual glitch only.
- In some cases, enemies on otherwise-impassable terrain will be unable to move. If this occurs in a rout mission, this may require excessive RNG manipulation to clear.
- Player units will use generic palettes.
- In chapter 9 Ephraim, enemies are programmed to ignore Tana, but may move towards her anyway.
- The Universal Tracker may report unintuitive unlocks.
- All Summoners other than Ewan and Knoll share a summon "slot", meaning only one Summoner may have a phantom on the field at once.