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fe8 alpha 0.5.0-rc1 (BUGGED)

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@CT075 CT075 released this 18 Jul 03:41
5b4aac0

Requires Archipelago >= 0.6.0

Drop fe8.apworld into your Archipelago install in custom_worlds. To open patch files, drag. the .apfe8 file onto the ArchipelagoLauncher.exe file.

Changelog:

  • Added new randomization options, check the YAML for details!

Known issues:

  • FATAL: Playing with UnitSanity disabled is bugged, preventing all units from being deployed.
  • Chapters with lots of enemies on-screen at once can have visual glitches if there are too many unique classes. This is most commonly-experienced in chapter 19.
  • Attempting to set MinimumUsableHolyWeapons to 6 or higher may cause seed generation to fail due to being unable to place enough progressive weapon ranks.
  • Units that gain "overflow" exp over the level cap will show that EXP on the status page. This is a visual glitch only.
  • In some cases, enemies on otherwise-impassable terrain will be unable to move. If this occurs in a rout mission, this may require excessive RNG manipulation to clear.
  • Player units will use generic palettes.
  • In chapter 9 Ephraim, enemies are programmed to ignore Tana, but may move towards her anyway.
  • The Universal Tracker may report unintuitive unlocks.
  • All Summoners other than Ewan and Knoll share a summon "slot", meaning only one Summoner may have a phantom on the field at once.