0.5b - Rhine
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Patch Notes. 0.5 Beta (Rhine).
(15 March 2025). 18:44GMT. Stable Release.
- Added support for custom mapmodes (in-game, as well as editor mapmodes) for modding. This should now appear in-game next to the minimap.
- Loading tips have been overhauled.
- Custom loading tips are now possible by overwriting the relevant Bundle with locale support.
- Ellipses at the end of loading tips have been removed.
- Map scripting now supports loading both Population and Economy/BaseDevelopment data from Velkscala/Eoscala.
- Eoscala 1.0 - Gridded economic raster data from 10000BC-2022AD (GDP PPP), separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/eoscala_1.0
- Velkscala 0.5 - Gridded population raster data from 10000BC-2023AD, separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/velkscala_0.5
- Both Eoscala/Velkscala may be loaded in-game through the use of
console loadPopulationNumberData(arg0_provinces_file_path, arg1_numbers_file_path)andconsole loadEconomyNumberData(arg0_provinces_file_path, arg1_numbers_file_path)respectively. You need to generate a provinces file from the loaded gamestate first and align it with those rasters. You can do so by usingconsole saveProvinceMap(arg0_file_path).
- Music framework allows for mods to use the
playMainTheme()function upon game load. This function is semi-stable, and rarely results in Vorbis crashes, but it can happen.