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0.5b - Rhine

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@Confoederatio Confoederatio released this 15 Mar 17:50
· 27 commits to main since this release

Patch Notes. 0.5 Beta (Rhine).

(15 March 2025). 18:44GMT. Stable Release.

  • Added support for custom mapmodes (in-game, as well as editor mapmodes) for modding. This should now appear in-game next to the minimap.
  • Loading tips have been overhauled.
    • Custom loading tips are now possible by overwriting the relevant Bundle with locale support.
    • Ellipses at the end of loading tips have been removed.
  • Map scripting now supports loading both Population and Economy/BaseDevelopment data from Velkscala/Eoscala.
    • Eoscala 1.0 - Gridded economic raster data from 10000BC-2022AD (GDP PPP), separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/eoscala_1.0
    • Velkscala 0.5 - Gridded population raster data from 10000BC-2023AD, separate project: https://github.com/Confoederatio/Eoscala-Velkscala/tree/main/velkscala_0.5
    • Both Eoscala/Velkscala may be loaded in-game through the use of console loadPopulationNumberData(arg0_provinces_file_path, arg1_numbers_file_path) and console loadEconomyNumberData(arg0_provinces_file_path, arg1_numbers_file_path) respectively. You need to generate a provinces file from the loaded gamestate first and align it with those rasters. You can do so by using console saveProvinceMap(arg0_file_path).
  • Music framework allows for mods to use the playMainTheme() function upon game load. This function is semi-stable, and rarely results in Vorbis crashes, but it can happen.