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1.2- Bayonet

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@Confoederatio Confoederatio released this 07 Jan 20:14
· 510 commits to main since this release

The combat update! Overhauled diplomacy, supply and economy. This is a major update, meaning loads of new features and bugfixes! Like previously, simply download the new .zip and run installer.bat in the base folder to get started.

Patch Notes-

New Features [Combat]

  • Added a new supply & logistics system that requires fiscal & goods maintenance for all units
  • Added real movement to units that factor in distance & infrastructure in a province
  • Added national modifiers for supply
  • Air units no longer have unlimited range!
  • Armies can now be sorted by attrition, alphabetical, chronological, numerical, roman, size, speed, strength, and type
  • Multiple waypoints can be added to moving armies
  • Overhauled Military HQ & order of battle tabs

New Features [Diplomacy]

  • Added co-op menu and the ability to resign and start a new country
  • Added dynamic CB's- wars can now escalate/deescalate based on custom conditions
  • Added new wargoals- Create Client State, Demilitarization, Feudal Conquest, Free Oppressed People, Secure Buffer State, Seize Stockpiles, Steer Trade, War Indemnities, War Reparations
  • Infamy now scales w/ the severity of peace treaties
  • Overhauled peace treaty UI and mechanics
  • Overhauled wargoals! They can now be added and removed separately from a peace treaty
  • Players can now claim existing countries with no players
  • Players can send volunteers to wars
  • Players may contest war leadership, merge wars, or intervene in them at a PC cost

New Features [Map]

  • Added ability to view provinces and cities directly from the map
  • Added dropdown selection for mapmodes
  • Added logarithmic scale to mapmodes
  • Added Population mapmode

New Features [Moddability]

  • Added ability to custom-script CB's
  • Added ability to custom-script wargoals
  • Added debug $log command to view data structures remotely
  • Support for historical scenarios. Simply replace database.js with a custom scenario to run!

Rebalance

  • Added national modifiers for infamy, peacetime mobilization
  • Pop growth has been rebalanced to be more realistic, and will be heavily reduced during occupation
  • Rebalanced manpower costs for military units
  • Slowed passage of in-game time by 50%

Bugfixes

  • Added proper support for player co-op's
  • Blockade unlocks should now be functional when starting the game in 1500
  • Constructions should no longer be duplicated
  • Fixed air interceptions
  • Fixed army duplication bugs
  • Fixed pop display bugs
  • Fixed prestige gain
  • Fixed visual cities cap bug in diplomatic overview UI
  • Modifiers now have hard caps to avoid negative overflows
  • Optimized player graph generation