Skip to content

SimRipperEdit v1.0.0.0

Choose a tag to compare

@CUUP1DON CUUP1DON released this 08 Jan 20:19
· 11 commits to main since this release
4a7a322

Requirements

This program requires Microsoft .NET Desktop Runtime 10.0

Sim Ripper Changelog (1.8.2026)

  • Updated from .NET 6.0 to .NET 10.0
  • Ripper will now restart when clicking the save button in the setup dialog to apply and load new directories & package files (should solve the floating heads issue)
  • When ripping into collada DAE format, it keeps EA's uvmap naming (uv_0 & uv_1) instead of adding the mesh type (i.e. Top-mesh-map-0, RingMidLeft-mesh-map-1)
  • Fixed issue with ripper not extracting simglass shader meshes when using 'All separate meshes, one texture'
  • Fixed an issue with ripper overlaying duplicate meshes when exporting sims into the .DAE format
  • Included a readme folder for detailed explanations on fixes applied