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SimRipperEdit v1.0.0.0
Requirements
This program requires Microsoft .NET Desktop Runtime 10.0
Sim Ripper Changelog (1.8.2026)
- Updated from .NET 6.0 to .NET 10.0
- Ripper will now restart when clicking the save button in the setup dialog to apply and load new directories & package files (should solve the floating heads issue)
- When ripping into collada DAE format, it keeps EA's uvmap naming (uv_0 & uv_1) instead of adding the mesh type (i.e. Top-mesh-map-0, RingMidLeft-mesh-map-1)
- Fixed issue with ripper not extracting simglass shader meshes when using 'All separate meshes, one texture'
- Fixed an issue with ripper overlaying duplicate meshes when exporting sims into the .DAE format
- Included a readme folder for detailed explanations on fixes applied