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1.0.3
What's New
- Added the new Hunter / Target Lock combat mode
- Added blacklist, whitelist, single-target, and attack-everyone targeting policies
- Added intelligent target search using last known position, movement prediction, spiral/sector scanning, and high-ground checks
- Added Hunter-specific chase, retreat, and recovery settings
- Added separate permissions for block breaking and block placement
- Added door-opening behavior and natural-route fallback when block interaction is disabled
- Added collision-aware line-of-sight checks so targets cannot be attacked through glass or walls
- Hunter mode keeps the LLM in chat-only mode while combat automation is active
Full Changelog: v1.0.2...v1.0.3