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Alpha 0.7

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@CactusVRStudios CactusVRStudios released this 20 Aug 13:16

VR interaction and tracking

  • Buttons, switches, doors, vehicles, and other usable objects follow the physical HMD viewing direction.
  • Interaction overlays and activation use the same target.
  • Meta and SteamVR runtime recentering preserves game-space rotation and tracked-rig alignment.
  • Fixed physical head rotation disagreeing with artificial thumbstick rotation during interaction.

Menus

  • Main, pause, and shared VR menus follow horizontal head yaw directly.
  • Menus remain vertically upright; head pitch and roll no longer move or tilt them.
  • Controller raycasting uses the current displayed menu pose.

Weapon scopes

  • Precision Rifle and Sniper Rifle zoom now displays the native scoped game image on an OpenXR quad.
  • Original zoom FOV, reticle, mask, and scope presentation are preserved.
  • Normal stereoscopic VR resumes when zoom closes, the weapon changes, or a menu opens.

Weapon switching and handling

  • Added an optional Fast Weapon Switch launcher setting; it is off by default, preserving the native selector and access to C4 and remote charges.
  • Two-handed weapon alignment and gun alignment were adjusted for a better fit.

Vehicles

  • Fixed the tilted gameplay horizon after exiting pitched vehicles, particularly the submarine.
  • Vehicle exit stabilization clears residual pitch and roll while preserving player yaw.

The release includes the recommended installer and an advanced/manual binary ZIP.

SHA-256:

  • AlpineFactionVR-alpha-0.7.zip: 8A7FBFA80B64477E7E0A3D87E0CB8F8E5FBEA47B72B2F4EA36A33170E617E749
  • AlpineFactionVR-alpha-0.7-setup.exe: EA528DFC67A529B2006E9BAC387894E09FADA41AE647852F57C24367F607F19E