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System lock-ups happen when game is GPU-limited and running below the FPS limit #3112

Description

@LTCatt

Bug Description

There are occasional occurrences of extreme stuttering where:

  • The in-game FPS display appears normal (showing 60+ FPS), but actual frame updates may only occur once every few seconds
  • The stuttering affects not just the game, but the entire system (as visible in recordings where the system clock in the lower-right corner also freezes)

Rec:
https://github.com/user-attachments/assets/2f0b921c-ad30-48ac-95bd-4e22fa8cf6a9
https://github.com/user-attachments/assets/bc8713af-11c3-4796-b910-a176b4b9a4b4

Reproduction Steps

Trigger conditions:

  • CPU Render-Ahead Limit must be set to at least 1
  • Frame rate limit must be set higher than actual performance (e.g., locked at 60 FPS when actual performance is only 50 FPS)
  • Shader should be enabled (appears more likely to trigger with higher-performance requirement shader)

Mod list:
Image

Log File

No useful information :/
latest.log

Crash Report

crash-2025-04-13_17.11.53-client.txt

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    A-driversArea: Driver compatibilityS-cannot-reproStatus: Developer can't reproduceT-bugType: Bug

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