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The rewrite update
What's Changed
- Rework Fast MV and add verified Windows CI
- Experimental DXGI/temporal FSR rewrite
- Reduce capture-loop CPU contention with event-driven frame waits
- Add configurable early/late frame limiter
- Actually hide output and restart capture on focus loss
- Integrate AMD FSR 3.1 Frame Generation runtime
- Swap to latest FSR SDK for FSR 4 integration
Full Commit History: 0.3.0...1.0.0
Current known issues
- Screenshot button with FSR active causes the darker parts of the image to become transparent
- Even with fastMV FG doesn't feel good
- When swapping focus or switching from overlay mode to game mode the fps overlay detaches from the game window
- Can't use windows screenshot tool or OBS capture