An in-raid overlay that tallies the AI you're sharing the map with, custom factions included. RUAF, UNTAR, Black Division and friends register above the vanilla bot range, and Bot Census reads them off MoreBotsAPI's live registry so each lands on its own line.
- Custom factions (via MoreBotsAPI): RUAF, Remnant, UNTAR, Black Division, each on its own line.
They spawn as
WildSpawnTypevalues above the vanilla ceiling of 67. Bot Census pulls names from MoreBotsAPI's live registry by reflection rather than hardcoding a list, which means factions added after this was written show up too; with MoreBotsAPI absent it falls back to the known ID ranges. - Custom bosses, split from their escort. A faction that fields a boss gets him on his own line with
his guards beneath — Wedge and three guards read as
Wedge 1/Wedge Guard 3rather than a singleWedge 4you can't take anything from. Which factions those are comes off the registry, not a list of names here, so a boss added by some mod later splits the same way. Factions that are a flat squad with nobody in charge keep their single line. - The Goons. Knight, Big Pipe and Birdeye get their own line, so you know the trio is on the map.
- The BTR gunner, on its own line.
- AI PMCs, separated from the scav side by faction (USEC / BEAR).
- Raiders and Rogues on separate lines by default. Fold them into one row from F12 if you'd rather keep the panel short.
- Bosses and their guards on separate lines too, so you can tell whether the boss himself is still up or only his guards are left. Merge them from F12 as well.
- Scavs, bosses, cultists and the infected event, with the vanilla sorting oddities put right:
crazyAssaultEventreads as a Scav instead of a boss, andcursedAssault,assaultGroupand the misspelledsectactPriestEventall land where they should. Anything genuinely unrecognised still lands under Other rather than disappearing. - Everything, added up. A Total Bots line under a rule at the foot of the panel. It counts off the tally rather than the lines above it, so rows you've merged or hidden still make the total.
Every line carries a glyph, drawn in that row's colour — a scav in his balaclava, the BTR on its eight wheels, the cultists' own sigil, and Black Division under the scorpion. Turn them off from F12 if you want the panel narrower.
The panel re-scans every few seconds, so patrols that spawn well into a raid (a RUAF push, a Black Division hunt) turn up on the next tick. It eases in as the raid loads in rather than snapping onto the screen, so it settles alongside the rest of the HUD instead of popping over it.
Put the BotCensus folder in BepInEx/plugins and launch. Nothing to configure to get going.
MoreBotsAPI (custom-faction names) and Fika (co-op) are optional; each is used automatically
when it's installed and ignored when it isn't.
MoreBotsAPI is reached entirely by reflection, and Fika's types sit on a single path that only runs when Fika is actually installed — so neither can stop Bot Census loading, with or without Wedge, Black Division or any other faction mod. If one of them changes shape in a later version, the panel notes it once in the log and carries on with what it can still read: custom factions fall back to their known ID ranges.
In-game F12, or BepInEx/config/com.sipto.botcensus.cfg:
| Setting | Default | Notes |
|---|---|---|
| Enable | on | Master toggle |
| Only In Raid | on | Keeps it off the menu and hideout screens |
| Font Size | 16 | 10–64. Scales the whole panel, not just the text — glyphs, row height and width all key off it. Raise it on a large or high-resolution display; on 4K, 32–40 sits about where 16 does on 1080p |
| Offset Right / Top | 20 / 40 | Where the panel sits |
| Use Tarkov Font | on | The game's Bender face, with fallbacks |
| Background Opacity | 0.72 | Panel backing, 0 (clear) to 1 (solid) |
| Show Icons | on | Off drops the glyph column and narrows the panel |
| Icon Scale | 1.0 | 0.6–1.5. Glyph size relative to the text, capped at the row height so it can't spill into neighbouring rows |
| Split Rogue And Raider | on | Off merges them into a single row |
| Split Boss And Guard | on | Off merges them into a single row. Also merges a custom boss back in with his guards |
| Update Interval | 5s | 5s / 10s / 15s / 30s / 1min |
Every bot type also has its own visibility mode: Always keeps the row up even at zero, WhenPresent only shows it while some are alive (nice for bosses and the Goons), Hidden takes it off entirely. PMC, Scav and Total start on Always, the rest on WhenPresent.
On a Fika raid it counts off the shared player list, so your numbers match the host's. It only reads state and draws to your own screen; nothing networked, no patches.
Custom factions are named the same for everyone in the raid. MoreBotsAPI builds its faction list from a
request only the host's machine makes, so a joining client used to see Custom where the host saw the
faction's name; the names now come off the metadata each faction mod registers at startup, which every
machine has.
If a Fika update ever moves what that reads, it drops back to counting locally for the rest of the session rather than leaving the panel stuck. You keep a working tally; it just stops telling a remote client's AI apart from your own.
It draws in the top-right. If you've already got a counter living there, run one or the other, or bump Offset Top here so the two don't overlap.
dotnet build -c Release, with the .NET SDK 8+ installed. Path resolution keys off SptRoot in the
csproj; by default it walks three folders up to the SPT install, so override that if your checkout lives
elsewhere. The build drops BotCensus.dll into BepInEx/plugins/BotCensus.