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Sniffer Loot Expansion
See Modrinth page.
Complete probability reference for every loot table in the datapack. One table = one section = one table; one entry = one row. Entries for the same item in one table are merged into a single row that lists every conditional weight separately.
Every pool selects one entry per roll, weighted. An entry's chance is weight ÷ (sum of the weights of all currently eligible entries). Conditions are checked before the draw: an entry whose condition fails is removed, and only the remaining weights compete.
Most odds below are computed against the pool's nominal total (the sum of every weight in the file), which is exact when all entries are eligible. Two tables work differently and are documented as such:
-
common_to_all_dimensions: every entry has a mutually exclusive block condition, so only one block entry is ever eligible at a time. Its odds areweight ÷ (weight + empty). -
base_overworld: the underground and mushroom-fields boosts are mutually exclusive contexts, so the effective total differs per context. Each context is listed.
Larger weights are multiples of 5; a few very rare items keep small weights (1–3) on purpose to preserve their rarity. "1 in N" is rounded to one decimal; percentages are exact unless noted.
Each dig rolls several pools independently and sums the results:
- One base table for the dimension (always yields something).
-
common_to_all_dimensions— a chance to get the block under the Sniffer. -
Overworld only:
common_to_any_overworld_biomes(shared treasures) + the matching biome/height table. - Nether / End: their bonus table.
Height rule for the Overworld: Y ≥ 60 = surface, 0–60 = caves, −64 to −1 = deep caves.
The underground boost (Y ≤ 59 or swamp/mangrove/dark forest) and the mushroom-fields boost never apply at the same time, so three contexts exist:
Surface, normal biome — effective total 100
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Torchflower Seeds | 45 | 45.00% (1 in 2.2) | — |
| Pitcher Pod | 45 | 45.00% (1 in 2.2) | — |
| Brown Mushroom | 5 | 5.00% (1 in 20) | — |
| Red Mushroom | 5 | 5.00% (1 in 20) | — |
Underground (Y ≤ 59) or swamp / mangrove_swamp / dark_forest — effective total 120
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Torchflower Seeds | 45 | 37.50% (1 in 2.7) | — |
| Pitcher Pod | 45 | 37.50% (1 in 2.7) | — |
| Brown Mushroom | 5 + 10 | 12.50% (1 in 8) | +10 if Y ≤ 59 or biome swamp / mangrove_swamp / dark_forest |
| Red Mushroom | 5 + 10 | 12.50% (1 in 8) | same as above |
Mushroom Fields — effective total 1000
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Torchflower Seeds | 45 | 4.50% (1 in 22.2) | — |
| Pitcher Pod | 45 | 4.50% (1 in 22.2) | — |
| Brown Mushroom | 5 + 450 | 45.50% (1 in 2.2) | +450 in mushroom_fields |
| Red Mushroom | 5 + 450 | 45.50% (1 in 2.2) | +450 in mushroom_fields |
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Brown Mushroom | 5 | 2.50% (1 in 40) | not in basalt_deltas |
| Red Mushroom | 5 | 2.50% (1 in 40) | not in basalt_deltas |
| Crimson Fungus | 5 (+50 crimson_forest) | 2.50% base · 27.50% in crimson_forest | base entry: not in basalt_deltas; +50 if crimson_forest |
| Warped Fungus | 5 (+50 warped_forest) | 2.50% base · 27.50% in warped_forest | base entry: not in basalt_deltas; +50 if warped_forest |
| Nether Wart | 30 (+50 crimson_forest) | 15.00% base · 40.00% in crimson_forest | +50 if crimson_forest |
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Chorus Fruit | 1 | 100% | — |
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Torchflower Seeds | 1 | 50.00% (1 in 2) | — |
| Pitcher Pod | 1 | 50.00% (1 in 2) | — |
It just fall back to the vanilla drops for any modded dimensions, so at least Sniffers still drop something.
Checks the block directly under the Sniffer (offset Y −1). Block conditions are mutually exclusive, so when you dig a matching block only that entry and empty (weight 25) compete: the item's real chance is weight ÷ (weight + 25).
| Item | Weight | Odds when digging that block | Conditions |
|---|---|---|---|
| Dirt | 100 | 80.00% (1 in 1.25) | block below in tag #minecraft:dirt
|
| Clay Ball ×4 | 100 | 80.00% | block below is clay |
| Snowball ×4 | 100 | 80.00% | block below is snow_block |
| Sculk | 100 | 80.00% | block below is sculk |
| Sand | 100 | 80.00% | block below is sand |
| Red Sand | 100 | 80.00% | block below is red_sand |
| Gravel | 100 | 80.00% | block below is gravel |
| Soul Sand | 100 | 80.00% | block below is soul_sand |
| Soul Soil | 100 | 80.00% | block below is soul_soil |
| Moss Block | 100 | 80.00% | block below is moss_block or moss_carpet |
If the block below matches none of these, the pool yields nothing.
Fires in any Overworld biome, at any height.
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 440 | 44.00% (1 in 2.3) | — |
| Flint | 150 (+150 river) | 15.00% base · 30.00% in rivers | +150 if biome in #minecraft:is_river (river, frozen_river) |
| Clay Ball (1–2) | 20 (+20 river) (+20 lush/dripstone caves) | 2.00% base · 4.00% river · 4.00% lush/dripstone | +20 if #is_river; +20 if lush_caves or dripstone_caves |
| Skeleton Skull | 25 | 2.50% (1 in 40) | thunderstorm only |
| Bone (1–2, +2–3 at night) | 100 | 10.00% (1 in 10) | count boosted at night (time 13000–23000) |
| Sniffer Egg | 5 (jungle group) + 1 (rain) | 0.50% jungle group · 0.10% rain | 5 if jungle / bamboo_jungle / sparse_jungle / mangrove_swamp / swamp; 1 if raining (any biome) |
| Emerald | 2 (mountain) + 2 (village) + 2 (outpost/mansion) | 0.20% each | 2 if #is_mountain; 2 if #minecraft:village; 2 if pillager_outpost or mansion |
| Pottery Sherd (random) | 15 | 1.50% (1 in 66.7) | in structure: desert_pyramid, jungle_pyramid, ancient_city, trail_ruins, mineshaft, mineshaft_mesa, stronghold, ocean_ruin_cold, ocean_ruin_warm, shipwreck, shipwreck_beached |
| Copper Nugget | 1 (+5 river) (+5 ocean) (+5 ocean ruins) | 0.10% base · up to 1.60% combined | +5 if #is_river; +5 if #is_ocean; +5 if ocean_ruin_cold / ocean_ruin_warm |
| Iron Nugget | 1 (+5 river) (+5 mountain) (+5 mineshafts) | 0.10% base · up to 1.60% combined | +5 if #is_river; +5 if #is_mountain; +5 if mineshaft / mineshaft_mesa |
| Gold Nugget | 1 (+5 river) (+5 badlands) (+5 desert temple/mesa mineshaft) | 0.10% base · up to 1.60% combined | +5 if #is_river; +5 if badlands / eroded_badlands / wooded_badlands; +5 if desert_pyramid / mineshaft_mesa |
The pottery sherd entry is a tag (#minecraft:decorated_pot_sherds); the 1.50% is split evenly across every sherd in that tag.
Excludes: deep_dark, lush_caves, dripstone_caves, desert, badlands, eroded_badlands, wooded_badlands, beach, mushroom_fields, pale_garden, cold_ocean, deep_cold_ocean, ocean, deep_ocean, lukewarm_ocean, deep_lukewarm_ocean, warm_ocean, stony_peaks, snowy_plains, snowy_taiga, snowy_beach, snowy_slopes, ice_spikes, grove, frozen_peaks, jagged_peaks, frozen_river, frozen_ocean, deep_frozen_ocean.
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 600 | 60.00% (1 in 1.7) | — |
| Chicken Food (seeds tag) | 25 (+50 lush biomes) | 2.50% base · 7.50% lush | +50 if plains, sunflower_plains, forest, flower_forest, birch_forest, dark_forest, old_growth_birch_forest, jungle, bamboo_jungle, sparse_jungle, swamp, mangrove_swamp, meadow, cherry_grove |
| Villager Plantable Seeds (tag) | 25 (+50 lush biomes) | 2.50% base · 7.50% lush | same lush-biome list |
| Vine | 25 (+100 jungle) | 2.50% base · 12.50% in jungles | +100 if biome in #minecraft:is_jungle
|
| Hanging Roots | 25 | 2.50% (1 in 40) | — |
| Lily Pad | 50 | 5.00% (1 in 20) | biome in #minecraft:is_river
|
| Mud | 50 | 5.00% (1 in 20) | raining or #is_river or swamp / mangrove_swamp |
The two seed rows are tags; each row's chance is split across the items in that tag.
Applies in biomes in #minecraft:is_forest.
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 400 | 40.00% (1 in 2.5) | — |
| Stick | 500 | 50.00% (1 in 2) | — |
| Leaf Litter (1–3) | 100 | 10.00% (1 in 10) | — |
Applies in #minecraft:is_ocean or beach / snowy_beach.
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 21 | 2.10% (1 in 47.6) | — |
| Seagrass | 300 | 30.00% (1 in 3.3) | — |
| Kelp | 120 (+120 cold oceans) | 12.00% base · 24.00% cold oceans | +120 if cold_ocean or deep_cold_ocean |
| Turtle Scute | 40 (+60 warm oceans/beach) | 4.00% base · 10.00% warm | +60 if warm_ocean, lukewarm_ocean, deep_lukewarm_ocean or beach |
| Nautilus Shell | 20 | 2.00% (1 in 50) | — |
| Prismarine Shard | 20 (+80 monument) | 2.00% base · 10.00% in a monument | +80 if in structure monument |
| Turtle Egg | 5 | 0.50% (1 in 200) | biome is beach |
| Glass Bottle | 3 | 0.30% (1 in 333.3) | biome is beach or snowy_beach |
| Dead Corals (10 types, each) | 5 each | 0.50% each (1 in 200) | warm_ocean, lukewarm_ocean, deep_lukewarm_ocean or beach |
| Wet Sponge | 1 (+5 warm_ocean) (+50 monument) | 0.10% anywhere · 0.50% warm_ocean · 5.00% in a monument | base no condition; +5 if warm_ocean; +50 if monument |
| Sea Pickle | 40 (+60 warm oceans) | 4.00% base · 10.00% warm | +60 if warm_ocean, lukewarm_ocean or deep_lukewarm_ocean |
| Water Bottle | 5 | 0.50% (1 in 200) | real water bottle (potion_contents = water) |
The ten dead-coral entries each have weight 5 with the identical condition: together 50/1000 = 5.00%, split evenly (0.50% per coral type).
Applies in desert, badlands, eroded_badlands, wooded_badlands.
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 600 | 60.00% (1 in 1.7) | — |
| Cactus | 150 | 15.00% (1 in 6.7) | — |
| Dead Bush | 150 | 15.00% (1 in 6.7) | — |
| Sand | 30 | 3.00% (1 in 33.3) | biome is desert |
| Red Sand | 30 | 3.00% (1 in 33.3) | biome is badlands, eroded_badlands or wooded_badlands |
| Terracotta (any color, tag) | 40 | 4.00% (1 in 25) | biome is badlands, eroded_badlands or wooded_badlands |
Applies in snowy_plains, snowy_taiga, snowy_beach, snowy_slopes, ice_spikes, grove, frozen_peaks, jagged_peaks, frozen_river, frozen_ocean, deep_frozen_ocean.
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 830 | 83.00% (1 in 1.2) | — |
| Ice | 130 | 13.00% (1 in 7.7) | — |
| Packed Ice | 35 | 3.50% (1 in 28.6) | — |
| Blue Ice | 5 | 0.50% (1 in 200) | — |
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 160 | 16.00% (1 in 6.3) | — |
| Bone (1–2, +2–4 at night) | 280 | 28.00% (1 in 3.6) | count boosted at night (time 13000–23000) |
| Bone Meal (1–3) | 140 | 14.00% (1 in 7.1) | — |
| Resin Clump | 140 | 14.00% (1 in 7.1) | — |
| Pale Hanging Moss | 280 | 28.00% (1 in 3.6) | — |
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 165 | 16.50% (1 in 6.1) | — |
| Hanging Roots | 200 | 20.00% (1 in 5) | — |
| Coal | 130 | 13.00% (1 in 7.7) | — |
| Raw Copper | 60 | 6.00% (1 in 16.7) | — |
| Raw Iron | 30 | 3.00% (1 in 33.3) | — |
| Raw Gold | 15 | 1.50% (1 in 66.7) | — |
| Small Dripleaf | 200 | 20.00% (1 in 5) | biome is lush_caves |
| Pointed Dripstone | 200 | 20.00% (1 in 5) | biome is dripstone_caves |
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 200 | 20.00% (1 in 5) | — |
| Raw Iron | 100 | 10.00% (1 in 10) | — |
| Raw Gold | 50 | 5.00% (1 in 20) | — |
| Redstone | 130 | 13.00% (1 in 7.7) | — |
| Hanging Roots | 120 | 12.00% (1 in 8.3) | biome is lush_caves |
| Small Dripleaf | 200 | 20.00% (1 in 5) | biome is lush_caves |
| Pointed Dripstone | 200 | 20.00% (1 in 5) | biome is dripstone_caves |
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 148 | 14.80% (1 in 6.8) | — |
| Sculk Vein | 150 | 15.00% (1 in 6.7) | — |
| Echo Shard | 75 | 7.50% (1 in 13.3) | — |
| Amethyst Shard | 50 | 5.00% (1 in 20) | — |
| Raw Iron | 75 | 7.50% (1 in 13.3) | — |
| Raw Gold | 40 | 4.00% (1 in 25) | — |
| Redstone | 100 | 10.00% (1 in 10) | — |
| Bone (1–2) / (2–4 in ancient city) | 100 base + 200 ancient_city | 10.00% base · 20.00% ancient_city extra | 200-weight entry (count 2–4) needs ancient_city |
| Skeleton Skull | 1 | 0.10% (1 in 1000) | structure ancient_city (no storm needed here) |
| Disc Fragment 5 | 10 | 1.00% (1 in 100) | structure ancient_city |
| Iron Ingot | 20 | 2.00% (1 in 50) | structure ancient_city |
| Gold Ingot | 20 | 2.00% (1 in 50) | structure ancient_city |
| Copper Ingot | 10 | 1.00% (1 in 100) | structure ancient_city |
| Diamond | 1 | 0.10% (1 in 1000) | structure ancient_city |
Inside an ancient city both bone entries are eligible, so bone's combined weight is 300 = 30.00%.
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 40 | 4.00% (1 in 25) | — |
| Warped Roots | 90 | 9.00% (1 in 11.1) | biome is warped_forest |
| Twisting Vines | 45 | 4.50% (1 in 22.2) | biome is warped_forest |
| Crimson Roots | 90 | 9.00% (1 in 11.1) | biome is crimson_forest |
| Weeping Vines | 45 | 4.50% (1 in 22.2) | biome is crimson_forest |
| Quartz | 45 | 4.50% (1 in 22.2) | — |
| Flint | 140 | 14.00% (1 in 7.1) | — |
| Stick | 90 | 9.00% (1 in 11.1) | biome is warped_forest or crimson_forest |
| Gunpowder | 45 | 4.50% (1 in 22.2) | biome is basalt_deltas |
| Iron Nugget | 10 (+10 bastion) | 1.00% base · 2.00% in bastion | +10 if structure bastion_remnant |
| Gold Nugget | 20 (+20 bastion) | 2.00% base · 4.00% in bastion | +20 if structure bastion_remnant |
| Bone | 45 (+185 soul sand valley) | 4.50% base · 23.00% in soul_sand_valley | +185 if soul_sand_valley |
| Ghast Tear | 45 | 4.50% (1 in 22.2) | biome is soul_sand_valley |
| Skeleton Skull | 20 | 2.00% (1 in 50) | biome is soul_sand_valley |
| Sniffer Egg | 5 | 0.50% (1 in 200) | biome is warped_forest |
| Dried Ghast | 5 | 0.50% (1 in 200) | biome in #minecraft:has_structure/nether_fossil (soul_sand_valley) |
| Netherite Scrap | 5 × 5% chance | 0.025% effective | structure bastion_remnant and a 5% random_chance roll |
Netherite Scrap: even inside a bastion, the 5% random_chance means 5/1000 × 0.05 = 0.025% — a once-a-world event.
| Item | Weight | Odds | Conditions |
|---|---|---|---|
| Nothing | 385 | 38.50% (1 in 2.6) | — |
| Ender Pearl | 350 | 35.00% (1 in 2.9) | — |
| Shulker Shell | 150 | 15.00% (1 in 6.7) | structure end_city |
| Beetroot Seeds | 30 | 3.00% (1 in 33.3) | structure end_city |
| Bone | 30 | 3.00% (1 in 33.3) | structure end_city |
| Copper Ingot | 15 | 1.50% (1 in 66.7) | structure end_city |
| Iron Ingot | 15 | 1.50% (1 in 66.7) | structure end_city |
| Gold Ingot | 15 | 1.50% (1 in 66.7) | structure end_city |
| Emerald | 5 | 0.50% (1 in 200) | structure end_city |
| Diamond | 5 | 0.50% (1 in 200) | structure end_city |
- Larger weights are multiples of 5; a handful of ultra-rare items (sniffer egg, netherite scrap, diamond, skeleton skull, glass bottle, wet sponge, emeralds, nuggets) keep weights of 1–3 to hold their intended rarity.
- Odds use each pool's nominal total, except
common_to_all_dimensions(mutually exclusive block conditions →weight ÷ (weight + 25)) andbase_overworld(per-context totals) as noted. - Where conditional entries are absent in your context, the real denominator shrinks and your odds for the eligible items rise proportionally.
- Tag entries (pottery sherds, terracotta, chicken food, villager plantable seeds) spread their row's probability evenly across the items in that tag in your version.
-
set_countnever applies to tag or loot_table entries; counts shown apply only to plain item entries. - Height boundaries are hard cuts on the Sniffer's Y position: ≥ 60 surface, 0–60 caves, −64 to −1 deep caves.