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  1. TurnInPlace TurnInPlace Public

    Forked from Vaei/TurnInPlace

    Actor-Based Turn in Place (TIP) Solution. A superior substitute to Mesh-Based Turn in Place without the endless list of issues that comes with it.

    C++

  2. PushPawn PushPawn Public

    Forked from Vaei/PushPawn

    Net-predicted organic soft collisions for great game-feel and no de-syncing when running near other pawns.

    C++

  3. PredictedMovement PredictedMovement Public

    Forked from Vaei/PredictedMovement

    CMC extended for predicted abilities

    C++

  4. FBIK FBIK Public

    Forked from Vaei/FBIK

    Full Body IK equivalent to Control Rig's Full Body IK (PBIK) node

    C++

  5. Grasp Grasp Public

    Forked from Vaei/Grasp

    Gameplay Interaction System

    C++

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