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Releases: CaptainBrannigan/WarfighterVR
Release list
Beta Release
Beta release, not fully tested from start to finish.
Features: Head tracking, controller tracking, double tap grip lean(without ads), two handed weapon grips, weapon holsters/grip actions (grenades, shoulder melee), per weapon profiles, UI visual fix for world markers and hud, driving level has steering and a faked 3dof tracking. Some sequences may work better by turning off controller and/or head aim.
All mod settings should be available in the steam overlay that launches on game start. Names of settings have not been refined and may be a bit unclear.
Vacation Release
Playable, with some hitches. In levels that require shooting non human targets, player needs to switch back to controller aiming as those objectives only trigger if the player's AimingControllerComponent's aim is aligned with the target at the time of the shot, since for some reason headlook isn't setting it's orientation at the moment.
Some interactions like the sniping portion of the 3rd level are wonky with controller aim and no zoom.
I would say the game is 90% functional in VR. I'll be leaving for 2 weeks so wanted to release what we had currently at least.
Pre-Release v0.97
Functional to playthrough, with small hitches that can't be avoided due to the nature of being a mod. Once cutscene IPD offsets are solved it'll release as 1.0.
Look at the public readme on the main page to see the full list of features
6Dof Head + Controller Tracking Beta
v0.5 Turning byproduct of shooting fixed, able to right stick+head turn+sh…
Gun Tracking Update
Gun now follows hand and player model/weapon fov matched to world. Bug with rotation on gunshot being additive based on current yaw direction
v0.1
Working:
6dof Head Tracking
AER stereo rendering (with right eye ghosting, in progress, function pre-SteamVR 32bit OpenXR pipeline without ghosting exists)
In Progress:
Functional Motion Controls, need refining
UI/Menu IPD rendering (hooks exist, left as separate images for now)