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A patch release: more calls that killed or hung the editor are refused, the Sequencer tools accept either spelling of their sequence, and a no-op no longer saves.
Fixed
- Calls that killed or hung the editor are refused before they touch anything:
copy_dynamic_mesh_to_static_meshwithlod_index8 or more, a hugesection_indexon the procedural
mesh tools orelement_indexonset_procedural_mesh_material, a procedural grid past 1,000,000
vertices, a hugeoption_indexon the EQS tools, andduplicate_anim_sequenceonto an existing asset. - Ten Sequencer tools refused a call with only
sequence_pathor onlysequence_name: they published
both as required. Either spelling works now (add_shot_track,add_subsequence_track,
add_camera_cut_section,get_sequence_track_countand six more). - A valid no-op succeeds without saving: the IK Rig, retargeter and animation tools saved on a no-op,
so during Play-in-Editor or under a read-only root a no-op failed. - Montage slots:
create_anim_montage,add_montage_segmentandadd_montage_slotadded duplicate
emptyDefaultSlottracks. - Wrong answers:
is_bvh_valid_for_meshalways answered false;reimport_anim_sequence,
rename_pose_in_pose_assetandset_pose_asset_base_poseanswered success for a refusal;
add_subsequence_trackused a cinematic shot track; the track counts left out the camera cut and
binding tracks;get_niagara_data_interfacesreported object names instead of parameter names. - Undo for
connect_ik_goal_to_solver,set_retargeter_op_settingsand the blend space setters.
The full list is in the changelog.
Measured on 172 tool calls in a headless editor: all 172 answer as expected, the 125 that 1.2.1 already
passed included; on 1.2.1 five of the 47 new calls killed or hung the editor.
Install
- Download
UEAgent-1.2.2-UE5.8-Win64.zipand unzip it into<YourProject>/Plugins/, replacing
an olderPlugins/UEAgent. - Open the project with Unreal Engine 5.8 on Windows. The plugin is precompiled: no compiler is
needed, in a Blueprint-only project or a C++ one. The status bar shows MCP · 55561. - Connect your client: see Clients.
Files
| File | |
|---|---|
UEAgent-1.2.2-UE5.8-Win64.zip |
The plugin, built for Unreal Engine 5.8 (Win64), with its source. |
UEAgent-1.2.2-UE5.8-Win64-symbols.zip |
Debug symbols (.pdb). Only needed for readable crash call stacks: unzip it over the plugin. |
SHA256SUMS.txt |
SHA-256 of both archives. |
UEAgent is released under the MIT License.