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This release brings massive architectural upgrades including a complete Parent/Child object hierarchy, a unified editor layout, and a comprehensive shift towards a robust, offline-first development ecosystem.
💝 Improvements
- Parent/Child Hierarchy System: A full implementation of Parent/Child relationships for objects. Includes local/global transforms, runtime hierarchy propagation, and a brand-new Tree View UI in the Instances Editor with drag-and-drop parenting controls.
- Scene Folders & Workflow Board: Organize your scenes into folders and track your project's progress visually using the new Scene Workflow Board dialog.
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Unified Editor Layout: Streamlined the Scene Editor by integrating new unified panels: Build Panel, Editor Console, and Project Resources Panel.
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Asset Database Management: Added internal Asset Database support utilizing GUIDs,
.metafiles, and an improved asset import pipeline. -
In-Game Editor UX: Enhanced workflow with
Shift-modifier to nudge snap steps, new keyboard shortcuts (W/E/R/L/F), and transform value displays. The UI now dynamically hides when the selection is empty. -
Compact Instance Properties: A redesigned, flexible Properties Editor schema with customizable action buttons and extended properties (id, color, size, className, buttonStyle).
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Streamlined Object Creation: Simplified the "New Object Dialog" to focus completely on creating objects from scratch, removing the cluttered Asset Store tab.
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Grid & 3D Upgrades: Added automatic default lighting when creating 3D layers and improved grid snapping helpers.
⚙️ Extensions & Content
- Massive Local Extensions Database: The engine now ships natively with a massive built-in extensions database (
extensions-database.jsonand headers). You can seamlessly browse and install extensions entirely offline. - New Built-in Extensions: Added powerful new extensions crafted by the community:
- FP3D (Force and Position 3D) — by puko
- GpuPreference (GPU Performance) — by Dave
- NatureElements — by baldieandbaldie
- PBRMaps — by EldritchTentacles
- Integrated Examples System: Examples and templates now blend seamlessly between local databases and remote sources.
- New 3D Example: Added a new complete 3D project template: "3D Wall Sliding" with all necessary assets.
- Hierarchy Actions/Conditions: Extensively expanded the Built-in Base Object Extension with new actions and expressions to manage hierarchy (
pickChildren,isParentOf,HasParent,SetParent,RemoveParent,ChildrenCount,LocalX/Y,ParentName).
🐛 Bug fixes
- Build Exporters: Cleaned up the export menu by removing the legacy iOS and
gd.gamespipelines, and properly renamed the Share button to "Build" to reflect the new direction. - Browser Storage Defaults: Fixed application entry points and removed
CloudStorageProvider, defaulting browser users to a stableDownloadFileStorageProvider. - Resource URLs Handling: Fixed URL resource fetching and path parsing using standard relative URL resolution (
getProjectBaseUrl) and removed prefixed slashes in example JSONs. - Project Manager: Fixed React hook dependency arrays causing bugs in the Project Manager, and enforced "Games" as the default tab in the Create section.
- Examples Linting: Fixed lint errors inside the built-in example project files.
🛠 Internal changes
- Carrots Engine Rebranding: Massively updated package names, configurations (
package-lock.json), app meta, logos, icons, and README screenshots to fully reflect the Carrots Engine identity. - Complete Offline Independence: Disabled online services completely (set
ONLINE_SERVICES_ENABLED = false), enforcing an offline user context. Removed cloud tabs, version history, profile popups, and collaborator invite screens. - Codebase Cleanup: Removed legacy resource sources (
BrowserResourceSources,LocalResourceSources) and deleted the deprecatedObjectsListcomponent in favor of the unified layout. - Core Bindings: Updated Emscripten bindings (
Bindings.idl), project data types, and runtime serialization paths for the new child object system.