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I understand that there is no scheduling between the "replays". Does this mean engines from different replays might enter critical region together as long as gameState of each replay is not affected?

Yes, different replay uses different gameState instances, so they will not encounter race conditions.

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@hchoaf
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@Troublor
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@hchoaf
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@Troublor
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Answer selected by hchoaf
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Category
PA3
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specification Clarification on assignment specifications of the game.
2 participants