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1.1.5 - X11 fixes and more fixes
Fixed a ton of things :)
This is a follow-up of 1.1.4 since this release was broken.
- Fixed resizing and maximising killing the game on X11
- Fixed the strip of desktop showing through the window while resizing
- Fixed HiDPI on X11 rendering black
- Fixed a freeze when a swapchain was destroyed while FSR was still drawing into it
- Mapped memory is now shared with the renderer instead of copied through a socket
- One thread now owns the render connection, so the engine stops waiting on a queue drain
- Buffer and image memory requirements are answered from memory instead of a round trip
- Fixed textures on AMD
- Fixed swapchain while window is in background
Warning
Stud is still a work in progress: it boots, logs in, renders the real app and joins real games, and it also breaks in ways nobody has measured yet. A log from a machine that isn't ours is the most useful thing you can send (the tray's Export logs puts a session in one file)