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v0.3.0
0.3.0 Release
Caution
For LR2 users, the result from scanning BMS directories has encoding issue. I'll fix this as fast as possible.
Migration
From 0.3.0, score.db is now one of the data source of the main user. For users came from older version to import this file, clicking the edit button in Player > Management and adding the score.db file path. Don't worry, from now on editing a user will no longer trigger a fully save file reload.
Major Changes
Lampghostnow can serve LR2 users: There's a new option LR2 at initializing main user.- Different from beatoraja users, LR2 users will have to provide bms directories for lampghost to know the song data then lampghost can display the lamp status or download the missing charts
- Currently, LR2 user cannot be added as a rival
- See README file for more details
- "Supplementing BMS functionality based on difficulty tables" has now been expanded to "Supplementing BMS based on difficulty folders under difficulty tables"
- Two new experimental options:
- Use
score.dbas the data source to build the main user's lamp status: if you have used the feature like "import scores from LR2" or "import scores from IR", your lamp status might be missing. By opening this option, the main user's lamp status would be generated byscore.dbrather thanscorelog.db(not all views have adapted this option!). - Use
scoredatalog.dbas the data source of the "recent" menu
- Use
- Fully reload main user's save files button now has been moved into "settings" menu. And editing a user no longer triggers a fully reloading, instead, only the save files that have changed location would be reloaded.
- "Overview" section from "home" menu now can display score data. Users can switch between lamp overview and score overview
0.3.0 发布
Caution
对于LR2用户,扫描BMS路径的结果目前有编码问题,我会尽快修复。
迁移
从0.3.0开始,score.db现在是主用户的数据源之一了。从旧版本迁移的用户需要先在玩家 > 管理中修改主用户的信息,并将score.db的路径加入。从该版本开始修改用户不会引发一次全量存档同步了,所以不用担心数据会丢失。
主要修改
Lampghost现在可以为LR2用户提供服务了:- 不同于beatoraja用户,LR2用户需要在初始化时指定BMS路径来让lampghost知道有哪些歌曲并能渲染点灯信息和缺失了哪些歌曲
- 目前LR2用户不能作为rival添加
- 见项目的README文件了解更多细节
- "根据难度表补充BMS"的功能现在被拓展成了"根据难度表的难度文件夹来补充BMS"
- 两个实验性选项:
- 使用
score.db作为主用户的数据源: 如果你使用了beatoraja的"从LR2导入分数"或者"从IR导入分数"这样的功能,你的点灯情况可能会缺失。这个选项被打开时,主用户的点灯情况会从scorelog.db切换为score.db来构建,可以避免这个问题(不是所有页面都已经接入了这个选项!) - 使用
scoredatalog.db作为“最近游玩”的数据源
- 使用
- "全量同步"用户的按钮现在移动到了设置里。同时修改用户不会再触发一次全量同步了,取而代之的是只有变化了路径的文件会被重新加载
- 主页的总览小节现在可以展示得分相关的信息了,用户可以在点灯和得分之间切换