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Fix Hull Repair failing after its skill check because the extracted Engineer state handler referenced an unavailable class global
Scale torpedo detonation damage by surviving warhead sections and blast distance in both remaining-HP and accumulated-damage hull modes
Spawn NPC ordnance from the selected port, starboard, bow, or stern side instead of the opposite side
Apply crew assignment, claim, release, and unassignment changes to the ship sheet that initiated them when multiple player ships exist
Respect player-ship component capacities when importing items, leave overflow components unequipped, and balance generic flank weapons between Port and Starboard without adding configuration controls
Target weapon assignment, equipment swaps, and component removal at the player ship that initiated the action
Prune legacy NPC ship schema and configuration fields