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Fix player-ship shield arc adjustments failing because the shared helper referenced an unbound sheet context
Automatically destroy zero-warhead torpedoes with their normal detonation animation, including torpedoes reduced manually or by weapon, strike-craft, and blast damage
Play a strike-craft destruction animation before removing flights reduced to zero HP, or maximum damage in damage-taken systems
Remove generated ordnance tokens and actors when they reach their system's destruction threshold
Roll dice-based torpedo payload damage against strike craft instead of treating payloads without flat damage as zero
Allow zero surviving strike craft in shared AppV1 and AppV2 attack salvo calculations
Improvements
Unify player ship, NPC ship, strike-craft, and torpedo range previews through the shared weapon arc renderer and refresh lifecycle