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Refresh and drift NPC ordnance at the end of its parent ship's turn, and prevent operators from clearing a newly launched torpedo's mandatory-drift state
Await persistent sheet and hook document writes or explicitly handle their failures
Deduplicate repeated GM socket requests and combat-turn hook delivery, while leaving failed operations retryable
Commit BDA state before refreshing its chat card so a failed ship write cannot display an unapplied correction
Improvements
Version and continuously run the regression suite across Core, D&D5e, SF2e, and Imperium Maledictum
Exhaustively test ordnance turn transitions, authoritative rejection and persistence failure, adapter storage contracts, and mutation-queue concurrency
Add failure-injection coverage for launch, recovery, damage, BDA, deletion, and compensation; migration snapshots; duplicate delivery; and AppV1/AppV2 listener lifecycles
Run the cross-module regression suite for adapter-only pull requests and pushes, and preserve in-flight idempotent work under cache pressure
Publish an allowlisted runtime-only module archive without tests, workflows, package metadata, or other development files