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v1.4.0

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@Causodes Causodes released this 27 Aug 05:16

Bug Fixes

  • Display strike-craft accuracy as a signed d20 modifier and consistently grant the +2 Lock 4 bonus
  • Fix Captain initiative allocations replacing the ship's rolled total by applying only a reversible per-turn bonus, and disable initiative allocation until PF2e tracker initiative has been rolled
  • Disable Gunner allocation controls before Ordnance is rolled in four-person crews while keeping the roll control available, and restore the Captain status bar's Auxiliary Power label
  • Replace remaining inherited and dynamically generated “SL” descriptions with “points” terminology
  • Use readable purple/red target-marker colours on parchment and mirror Core's self/allied-contact exclusion across SF2e targeting dialogs
  • Keep NPC helm values aligned with Core's derived critical-condition penalties
  • Standardize SF2e calls to use the same GM transport policy as core on overriden functionality
  • Fade and disable every committed Captain, Gunner, Pilot, and Ordnance allocation row consistently, including combined reduced-crew allocation, and disable Pilot/Gunner decrement controls at zero allocation

Improvements

  • Derive all accuracy descriptions from adapter values and use the shared fire-mode conversion path
  • Remove the redundant Active Standing Orders panel from all SF2e Captain layouts
  • Apply SF2e's parchment Captain-card theme universally across the hand, chat, Emergency Salvage, and Dead Reckoning instead of limiting it to ship-sheet cards
  • Preserve category tinting on Dead Reckoning cards against SF2e list styles and make its footer controls use the borderless SF2e dialog-button typography
  • Apply the SF2e parchment Captain-card graphic consistently to the hand, chat, pile previews, Emergency Salvage, and Dead Reckoning, eliminating remaining Core scan-line surfaces
  • Define SF2e's singular point and plural points allocation terminology once in the system adapter and consume it across localized and generated UI copy
  • Rename Battle Clarity to Priority Target and use Core's pale-teal intercardinal crew mark plus red priority lock ring on the SF2e radar
  • Show Core's named critical-disable overlay with SF2e's parchment lockout styling on NPC weapon sections
  • Adjust Standing Orders notifications to be more visible against parchment colored backgrounds
  • Use parchment-safe contrast for Standing Orders banners, stance states, power values, and ready-core indicators across role tabs

New Features

  • Display the shared persistent contact designations and Sensors/Priority Target markers in SF2e targeting interfaces
  • Add Critical Hit effect tooltips on chat cards